Rhonda, I tried Fillets (yes, a cool puzzle game). You were correct, it is not only Wesnoth. The first time I played Fish Fillets, after a span of time (perhaps 10 minutes) I lost my audio in the game and could not quit the game so I killed the process. The second time I played the game (watching my CPU resources) it spiked to 100% and stayed there until I quit the game, and I *could* quit. I'm starting to think sdl and pulse audio don't play nice together.
So... I can do without pulse audio, but not sdl. Is that the answer Rhonda? And thanks so much for that suggestion. At least I know my Wesnoth is not sick. :) Don -- wesnoth no sound, high cpu usage, can't quit without freezing the application https://bugs.launchpad.net/bugs/442535 You received this bug notification because you are a member of Debian/Ubuntu Games Team, which is subscribed to wesnoth in ubuntu. Status in “wesnoth” package in Ubuntu: Invalid Bug description: Binary package hint: wesnoth I hear no music or sound, wesnoth freezes after trying to close the game by pressing button "quit". Removing settings folder and starting the application fresh doesn't help: rm -r .wesnoth1.6/ It also freezes after trying to untick all sound options in sound preferences (buttons sound, music, unit sound, something else...) At all time it attempts to use 100% cpu ProblemType: Bug Architecture: i386 Date: Sun Oct 4 23:05:23 2009 DistroRelease: Ubuntu 9.10 ExecutablePath: /usr/games/wesnoth NonfreeKernelModules: nvidia Package: wesnoth-core 1:1.6.5-1 ProcEnviron: SHELL=/bin/bash LANG=en_US.UTF-8 ProcVersionSignature: Ubuntu 2.6.31-11.38-generic SourcePackage: wesnoth Uname: Linux 2.6.31-11-generic i686 _______________________________________________ Pkg-games-ubuntu mailing list [email protected] http://lists.alioth.debian.org/mailman/listinfo/pkg-games-ubuntu
