killall -9 wesnoth works. I have had the 100% CPU usage since I started using Wesnoth 1.6 and Jaunty. (Prior to Jaunty I used wesnoth 1.4/1.5 and Ibex with no problems). I have been playing wesnoth on Ubuntu since Hoary (possibly Warty) with no problems. I thought the CPU usage problem was a wesnoth issue, I might install Ibex again just to see how wesnoth 1.6 plays on it. However, I suspect that it will run perfectly.
The 100% CPU usage was annoying, but easy to ignore. However, with the stable version of Koala, not only do I have the 100% cpu usage, sound fails, and the game refuses to close without a killall -9 wesnoth. The "disabling sound, restarting, starting a game, enabling sound" trick works for me. Not sure how long it will hold, but it's better than nothing. -- wesnoth no sound, high cpu usage, can't quit without freezing the application https://bugs.launchpad.net/bugs/442535 You received this bug notification because you are a member of Debian/Ubuntu Games Team, which is subscribed to wesnoth in ubuntu. Status in “wesnoth” package in Ubuntu: Invalid Bug description: Binary package hint: wesnoth I hear no music or sound, wesnoth freezes after trying to close the game by pressing button "quit". Removing settings folder and starting the application fresh doesn't help: rm -r .wesnoth1.6/ It also freezes after trying to untick all sound options in sound preferences (buttons sound, music, unit sound, something else...) At all time it attempts to use 100% cpu ProblemType: Bug Architecture: i386 Date: Sun Oct 4 23:05:23 2009 DistroRelease: Ubuntu 9.10 ExecutablePath: /usr/games/wesnoth NonfreeKernelModules: nvidia Package: wesnoth-core 1:1.6.5-1 ProcEnviron: SHELL=/bin/bash LANG=en_US.UTF-8 ProcVersionSignature: Ubuntu 2.6.31-11.38-generic SourcePackage: wesnoth Uname: Linux 2.6.31-11-generic i686 _______________________________________________ Pkg-games-ubuntu mailing list [email protected] http://lists.alioth.debian.org/mailman/listinfo/pkg-games-ubuntu
