> .. as to license: would it make anything better / easier if this license > is included in the source code ?
Yes, that would help in any case as I would not have to search for it somewhere else (most licenses also require this). > What is the problem with this license ? > > Copyright (C) 1998, 2009 > Paul E. Jones <[email protected]> > > Freeware Public License (FPL) > > This software is licensed as "freeware." Permission to distribute > this software in source and binary forms, including incorporation > into other products, is hereby granted without a fee. THIS SOFTWARE > IS PROVIDED 'AS IS' AND WITHOUT ANY EXPRESSED OR IMPLIED WARRANTIES, > INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY > AND FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR SHALL NOT BE HELD > LIABLE FOR ANY DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE, EITHER > DIRECTLY OR INDIRECTLY, INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA > OR DATA BEING RENDERED INACCURATE. It does not allow modification and thus fails to meet section 3 of the Debian Free Software Guidelines[1]. [1] <http://www.debian.org/social_contract#guidelines> > Another idea: would it make inclusion easier if the implementation is > changed using one with clear licensing? > > For instance this one: > > http://code.google.com/p/smallsha1/ > > Licensed under The BSD 2-Clause License > > http://www.opensource.org/licenses/bsd-license.php The license for that implementation does meet all DFSG requirements so it should be fine (note that it's not the BSD-2-Clause license as it has three clauses[2], but both are okay). [2] <http://code.google.com/p/smallsha1/source/browse/trunk/sha1.cpp> Thanks for looking into this, I still did not have time for it :-/ Regards, Ansgar -- You received this bug notification because you are a member of Debian/Ubuntu Games Team, which is subscribed to simutrans in Ubuntu. https://bugs.launchpad.net/bugs/931181 Title: Multiplayer network games are unreachable Status in “simutrans” package in Ubuntu: New Bug description: A multiplayer game served from the Debian/Ubuntu package can only be joined by clients running the same package. A manually installed same- version of Simutrans cannot join the game. This locks out players on other platforms. Similarly, a game served by a non-package version of Simutrans cannot be joined by the Debian/Ubuntu packaged client. This locks us out of everyone else's games. To reproduce this problem using Simutrans 110.0.1 (In the Ubuntu 11.10 repos): 1) Install the simutrans and simutrans-pak64 packages. 2) Manually install the *same* release version and pak64 to a separate directory. Manual download page: http://forum.simutrans.com/index.php?topic=7025.0 3) Start two instances of simutrans server. One each from the package- install and from the manual-install. $ simutrans -server 13353 $ manual/simutrans/simutrans -server 13354 4) Try to join to each server from the package-installed client: $ simutrans Join to game on port 13353 - success Join to game on port 13354 - fail 5) Try to join to each server from the manually-installed client: $ manual/simutrans/simutrans Join - to game on port 13353 fail Join - to game on port 13354 success To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/simutrans/+bug/931181/+subscriptions _______________________________________________ Pkg-games-ubuntu mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-ubuntu
