The attachment "no_music_jc.patch" seems to be a patch.  If it isn't,
please remove the "patch" flag from the attachment, remove the "patch"
tag, and if you are a member of the ~ubuntu-reviewers, unsubscribe the
team.

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** Tags added: patch

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https://bugs.launchpad.net/bugs/1089234

Title:
  segmentation fault on starting a new level

Status in “zaz” package in Ubuntu:
  Confirmed

Bug description:
  This bug is quite intermittent but happens about 50% of the time. Once the 
game is restarted after, all unlocked levels are relocked so I have only been 
able to test it on the first few.
  When starting a level (either directly from the main menu or by selecting 
next level) the game routinely crashes (randomly but frequently).
  When run using gdb a segmentation fault is detected and the system is locked 
down (requiring ctrlaltsysrq k), The error message given is:
  segfault 0xb7f177b1 in ov_raw_seek() 
/usr/lib/i386-linux-gnu/libvorbisfile.so.3
  Unfortunately I wasn't given a chain of function calls or a line number as 
I'm used to.

  In the source; however, I only see this function called in
  streamingoggsample.cpp as the restart function, which in turn is used
  in audiobuffer.cpp in the getMix function and the Play function. The
  prototype for the getMix function doesn't seem to match the way its
  used in mixer::enqueueSample:

  Sint16 *AudioBuffer::getMix(uint requested_length, uint &returned_length)
  vs
  uint l2;
  Sint16 *b2 = audioBuffers[b].getMix(lsamples, l2);

  Perhaps the latter should be getMix(lsamples, &l2);? Seems a likely cause for 
a seg fault but then maybe it's my ignorance being more familiar with c.
  I've got version 1.0.0~dfsg1-1 on Ubuntu 12.04. My CPU is a 64bit AMD.
  I see no sign of the bug reported upstream. I am happy to pass it on if you 
think its not a packaging issue.

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