It is fairly clear that per-unit autoattack was deliberately removed upstream 
(it's not just 'stopped working'), although the reasons for this have been lost 
in the mists of time.
The only autoattack feature available in current versions is the 'autoattack' 
server option, which affects all units of all players.

Traces of its removal:
http://svn.gna.org/viewcvs/freeciv?revision=8788&view=revision (r8788 from 
2004) is the addition of the 'autoattack' server option and removal of 'old 
autoattack code'
http://svn.gna.org/viewcvs/freeciv?revision=10742&view=revision (r10742 from 
2005) is the removal of some client UI

I think this debuted in 2.1.x.

Unfortunately, both the bug tracker and mailing list archives for this
period are not online, so we can't easily determine the rationale.

At this point, this is best treated as a feature request rather than a
bug (and it is a reasonable feature request).

-- 
You received this bug notification because you are a member of
Debian/Ubuntu Games Team, which is subscribed to freeciv in Ubuntu.
https://bugs.launchpad.net/bugs/398719

Title:
  Freeciv auto-attack option does not work

Status in “freeciv” package in Ubuntu:
  Incomplete

Bug description:
  Binary package hint: freeciv-client-gtk

  The auto-attack option no longer works in Freeciv. Military units in
  cities should be able to go into auto-attack mode by pressing A, but
  this option is not shown at all.

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https://bugs.launchpad.net/ubuntu/+source/freeciv/+bug/398719/+subscriptions

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