It is fairly clear that per-unit autoattack was deliberately removed upstream (it's not just 'stopped working'), although the reasons for this have been lost in the mists of time. The only autoattack feature available in current versions is the 'autoattack' server option, which affects all units of all players.
Traces of its removal: http://svn.gna.org/viewcvs/freeciv?revision=8788&view=revision (r8788 from 2004) is the addition of the 'autoattack' server option and removal of 'old autoattack code' http://svn.gna.org/viewcvs/freeciv?revision=10742&view=revision (r10742 from 2005) is the removal of some client UI I think this debuted in 2.1.x. Unfortunately, both the bug tracker and mailing list archives for this period are not online, so we can't easily determine the rationale. At this point, this is best treated as a feature request rather than a bug (and it is a reasonable feature request). -- You received this bug notification because you are a member of Debian/Ubuntu Games Team, which is subscribed to freeciv in Ubuntu. https://bugs.launchpad.net/bugs/398719 Title: Freeciv auto-attack option does not work Status in “freeciv” package in Ubuntu: Incomplete Bug description: Binary package hint: freeciv-client-gtk The auto-attack option no longer works in Freeciv. Military units in cities should be able to go into auto-attack mode by pressing A, but this option is not shown at all. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/freeciv/+bug/398719/+subscriptions _______________________________________________ Pkg-games-ubuntu mailing list [email protected] http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-ubuntu
