Hello,

I've been maintaining a continuation of Java3d that relies on the
JOGL2 project for all the native OpenGL
access and removes all the JNI stuff from the Java3d package.  In
addition there has been some bugfixes
and memory reduction work, as well as a ton of generic annotations done.

I'm curious if you would be interested in packaging this work:

https://github.com/hharrison/java3d-core
https://github.com/hharrison/java3d-utils
https://github.com/hharrison/vecmath

Cheers,

Harvey Harrison

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