Doing a little more testing, replacing SDL_BlitSurface with SDL_FillRect
fills the appropriate area defined by buf_rect with a solid colour and
wipes out all traces of the previous needle. So I suspect this is really
a bug with how the compatibility library is wrapping SDL_BlitSurface.
Maybe this is better fixed in libsdl1.2debian? (Although this patch does
act as a workaround in the meantime...)
Cheers,
Aaron
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