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jreyer-guest pushed a commit to branch master
in repository wine.

commit 96288ce94a9b944a43b5440b1bd29a6da4cf7195
Author: Austin English <[email protected]>
Date:   Thu Nov 30 12:45:23 2017 -0600

    wined3d: Remove outdated comment.
    
    Signed-off-by: Austin English <[email protected]>
    Signed-off-by: Alexandre Julliard <[email protected]>
---
 dlls/wined3d/glsl_shader.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0ff9ee4..317152c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2715,8 +2715,6 @@ static void shader_generate_glsl_declarations(const 
struct wined3d_context *cont
 
 /*****************************************************************************
  * Functions to generate GLSL strings from DirectX Shader bytecode begin here.
- *
- * For more information, see http://wiki.winehq.org/DirectX-Shaders
  ****************************************************************************/
 
 /* Prototypes */

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