On Monday 08 March 2010 19:50:42 Aaron Seigo wrote:
>     as far as i can see, the loader is never deleted. it emits its signal,
> pictureLoaded is called, and then the object is dropped and just sits
> there in memory.

As far as I can see, it sits there to hold the image at its original size, 
which 
is needed for rescaling correctly (no need to store it at full size though, as 
I 
said, screen reso with some fallback loading is probably good enough).

The previous code (before I reworked is did that differently: it nuked the 
image 
data from the cache after a couple of seconds, meaning that it had to be loaded 
once the user wanted to resize -> jerky feeling.
-- 
sebas

 http://www.kde.org | http://vizZzion.org |  GPG Key ID: 9119 0EF9 

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