On June 4, 2010, Markus wrote: > IMO all input handling should be done using Gluon > <http://gitorious.org/gluon>. It's a KDE project targeted at game > developers. I've once read somewhere that Gluon supports all kinds of > input devices and in case Gluon doesn't support Wiimotes, maybe it'll be > better to add the support there.
while it may be a way to get at inputs (though it doesn't seem eventt driven, but expects the game to poll for state?), it doesn't address the really interesting bit here which is: "how to render given events to common actions, e.g. a left arrow do the same thing as a flick of a wiimote to the left" -- Aaron J. Seigo humru othro a kohnu se GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43 KDE core developer sponsored by Qt Development Frameworks
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