Hi, I don't know exactly how they use it, but they needed it for a QML based game they call VoltAir. You can find the code here [1].
The issues they found while making the game can be found here [2]. Quite a few issues actually! The "TextureManager" classes [3, 4] I'm reporting this because i've just read the "Summary: Convert FrameSvg to 9 textures: different approach" [5] and this stuff google did (specially the texture manager) might be interesting for a SVG to QSGTexture approach. It probably won't be a perfect drop in class for you folks to use in Plasma, but it might be an interesting starting point. Cheers, Mark [1] https://github.com/google/VoltAir [2] http://google.github.io/VoltAir/doc/main/html/index.html#24 [3] https://github.com/google/VoltAir/blob/develop/VoltAir/Engine/graphics/TextureManager.cpp [4] https://github.com/google/VoltAir/blob/develop/VoltAir/Engine/graphics/TextureManager.h [5] https://git.reviewboard.kde.org/r/119336/ _______________________________________________ Plasma-devel mailing list [email protected] https://mail.kde.org/mailman/listinfo/plasma-devel
