> On March 6, 2015, 1:48 p.m., David Edmundson wrote: > > src/declarativeimports/core/iconitem.cpp, line 326 > > <https://git.reviewboard.kde.org/r/122673/diff/5/?file=353000#file353000line326> > > > > m_icon.pixmap is already scaled. > > > > You're doing it twice here.
hmm, no, without this i get pixelated icons > On March 6, 2015, 1:48 p.m., David Edmundson wrote: > > src/declarativeimports/core/units.cpp, line 214 > > <https://git.reviewboard.kde.org/r/122673/diff/5/?file=353003#file353003line214> > > > > the layout will be multiplying things by the devicePixelRatio itself. > > > > This is multiplying things twice. that's the thing that i'm seeing here (on two different systems) compared to for instance Kai's machine at the sprint: I actually do *not* get scaled fonts when QT_DEVICE_PIXEL_RATIO is set, so the effect in gridUnit is pretty much as dividing it by two. If i don't multiply this, all sizes end up cutted in half. What does happen on other systems? aybe behavior in qt changed recently? - Marco ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: https://git.reviewboard.kde.org/r/122673/#review77108 ----------------------------------------------------------- On March 5, 2015, 10:27 a.m., Marco Martin wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/122673/ > ----------------------------------------------------------- > > (Updated March 5, 2015, 10:27 a.m.) > > > Review request for Plasma. > > > Repository: plasma-framework > > > Description > ------- > > (still in progress but here for feedback) > when QT_DEVICE_PIXELRATIO is something different from 1, the pixmaps > generated by Svg will be scaled up to give a proper texture. > > This is complementary but not replacing our current approach: > the pixelratio that can be accessed by units is now in relation to the qt > pixel ratio, spacings are also adjusted accordingly (therefore, spaces and > sizes won't need an integer value like pixelratio) > > svg introduces also a scaleFactor property (that is pretty much like its old > pixelRatio) > basically, scalefactor, will scale both the textures *and* all the reported > sizes, (old method) pixelratio just scales textures without altering measures > (like qt pixelratio likes) > they are now both used and combined, so a) we can have this working before > supporting officially qt pixelratio when will be good enough but b) keeping > the old mwthod working for the time being c) by using both at the sae time we > can at least scale sizes of values != from integers, for screens that are too > dense for 1 and not enough for 2 > > > Diffs > ----- > > src/declarativeimports/core/iconitem.cpp 03f40c4 > src/declarativeimports/core/svgitem.cpp 570c1c3 > src/declarativeimports/core/units.h 6c038ba > src/declarativeimports/core/units.cpp a740145 > src/plasma/framesvg.cpp 1bb3510 > src/plasma/private/svg_p.h a31d0ac > src/plasma/svg.h 0bcbd7a > src/plasma/svg.cpp 0a0db5e > src/declarativeimports/core/framesvgitem.cpp dae8a4f > > Diff: https://git.reviewboard.kde.org/r/122673/diff/ > > > Testing > ------- > > > Thanks, > > Marco Martin > >
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