> On Apr 19, 2016, at 12:32 PM, Kai Uwe Broulik <[email protected]> wrote:
> 
>>  , or is this something I need to take to the Qt developers?
> 
> Yes, please, the more they hear about it the more likely they are to start 
> doing something about it...

Should I do this on your old bug report QTBUG-35701 which seems quite related, 
or is there a better one to chime in on? I doubt it makes sense to create a new 
one since this isn't something new...

> As for iPhone 6 plus, the reason is that internally the device renders 
> everything at 3x size, to make scaling easy as iOS was never meant to have 
> large screens and dynamic layouts (why would you want a bigger phone, heh). 
> However, probably because they're much cheaper the iPhone 6plus has a regular 
> FullHD screen to which the final contents are downsampled, resulting in 
> different physical sizing compared to similarly sized Android devices.

Well, Qt's claim to fame is platform independence, right? So I COULD expect 
that it gives me consistent experience everywhere (yeah right - but one can 
dream). My point is that the BS that Apple pulls really shouldn't matter to Qt, 
it should try to allow me to draw a 1cm x 1cm box on the screen of any device...

> Moreover Qt changed something in 5.6 which causes Qt to base its scaling on 
> the virtual canvas rather than the actual rendered surface making everything 
> smaller. I cannot judge which approach is more correct but in my apps I 
> basically hacked back in the old scaling behavior. 

I'm not sure I follow the subtlety here.

/D
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