> On Apr 19, 2016, at 12:32 PM, Kai Uwe Broulik <[email protected]> wrote: > >> , or is this something I need to take to the Qt developers? > > Yes, please, the more they hear about it the more likely they are to start > doing something about it...
Should I do this on your old bug report QTBUG-35701 which seems quite related, or is there a better one to chime in on? I doubt it makes sense to create a new one since this isn't something new... > As for iPhone 6 plus, the reason is that internally the device renders > everything at 3x size, to make scaling easy as iOS was never meant to have > large screens and dynamic layouts (why would you want a bigger phone, heh). > However, probably because they're much cheaper the iPhone 6plus has a regular > FullHD screen to which the final contents are downsampled, resulting in > different physical sizing compared to similarly sized Android devices. Well, Qt's claim to fame is platform independence, right? So I COULD expect that it gives me consistent experience everywhere (yeah right - but one can dream). My point is that the BS that Apple pulls really shouldn't matter to Qt, it should try to allow me to draw a 1cm x 1cm box on the screen of any device... > Moreover Qt changed something in 5.6 which causes Qt to base its scaling on > the virtual canvas rather than the actual rendered surface making everything > smaller. I cannot judge which approach is more correct but in my apps I > basically hacked back in the old scaling behavior. I'm not sure I follow the subtlety here. /D _______________________________________________ Plasma-devel mailing list [email protected] https://mail.kde.org/mailman/listinfo/plasma-devel
