Kanedias added inline comments.
> luebking wrote in scene_opengl.cpp:713
> You still update the cursor texture with every paint() - there should be no
> need to hook this signal.
> Actually, the patch got much worse:
> a) you're fetching the image and reset the texture with each! paint()
> b) you're creating a nerw connection to cursorChanged() with each! paint()
How come! There's a condition on !m_cursorTexture for that, no? Or is
Cursor::cursorChanged itself called on every paint?
To: Kanedias, graesslin, davidedmundson
Cc: luebking, plasma-devel, kwin, #kwin, ZrenBot, spstarr, progwolff,
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