Kanedias added inline comments. INLINE COMMENTS
> luebking wrote in scene_opengl.cpp:713 > You still update the cursor texture with every paint() - there should be no > need to hook this signal. > Actually, the patch got much worse: > > a) you're fetching the image and reset the texture with each! paint() > b) you're creating a nerw connection to cursorChanged() with each! paint() How come! There's a condition on !m_cursorTexture for that, no? Or is Cursor::cursorChanged itself called on every paint? REPOSITORY R108 KWin REVISION DETAIL https://phabricator.kde.org/D6186 To: Kanedias, graesslin, davidedmundson Cc: luebking, plasma-devel, kwin, #kwin, ZrenBot, spstarr, progwolff, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, eliasp, sebas, apol, mart, hein, lukas