zzag added inline comments. INLINE COMMENTS
> breezesizegrip.cpp:54 > // mask > - QPolygon p; > - p << QPoint( 0, GripSize ) > - << QPoint( GripSize, 0 ) > - << QPoint( GripSize, GripSize ) > - << QPoint( 0, GripSize ); > + QPolygon p = QVector<QPoint>{ > + QPoint( 0, GripSize ), Can be const. > breezesizegrip.cpp:150 > // polygon > - QPolygon p; > - p << QPoint( 0, GripSize ) > - << QPoint( GripSize, 0 ) > - << QPoint( GripSize, GripSize ) > - << QPoint( 0, GripSize ); > + QPolygon p = QVector<QPoint> { > + QPoint( 0, GripSize ), Can be const. > breezeshadowhelper.cpp:461-464 > + const quint32 topSize = margins.top(); > + const quint32 bottomSize = margins.bottom(); > + const quint32 leftSize( margins.left() ); > + const quint32 rightSize( margins.right() ); Not the best thing. But shadows in Breeze have positive margins so that's okay. REPOSITORY R31 Breeze REVISION DETAIL https://phabricator.kde.org/D13591 To: tcanabrava, #breeze Cc: ngraham, zzag, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart