davidedmundson added a comment.
RE: blur To do it the same way that patch did it in the end (Using sRGB textures) would require a Qt patch. That would magically fix all shaders. I've not tried, but it certainly looks feasible. (Patch QSGMaterial to have a flag to push/pop GL_FRAMEBUFFER_SRGB) then patch QQuickOpenGlShaderEffect.cpp then add an option in QQuickShaderEffect) Alternatively: We could copy and paste the FastBlur and square the fragment colours locally. REPOSITORY R120 Plasma Workspace REVISION DETAIL https://phabricator.kde.org/D19369 To: rooty, #vdg, #plasma, filipf, ngraham, davidedmundson Cc: davidedmundson, plasma-devel, jraleigh, GB_2, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, abetts, sebas, apol, mart
