davidedmundson added a comment.

  RE: blur
  
  To do it the same way that patch did it in the end (Using sRGB textures) 
would require a Qt patch. That would magically fix all shaders. I've not tried, 
but it certainly looks feasible.
  (Patch QSGMaterial to have a flag to push/pop GL_FRAMEBUFFER_SRGB) then patch 
QQuickOpenGlShaderEffect.cpp then add an option in QQuickShaderEffect)
  
  Alternatively:
  We could copy and paste the FastBlur and square the fragment colours locally.

REPOSITORY
  R120 Plasma Workspace

REVISION DETAIL
  https://phabricator.kde.org/D19369

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