Update of /cvsroot/playerstage/code/player/libplayercore
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10533/player/libplayercore
Modified Files:
Tag: release-2-0-patches
player.h
Log Message:
changed property to prop in simulation interface
Index: player.h
===================================================================
RCS file: /cvsroot/playerstage/code/player/libplayercore/player.h,v
retrieving revision 1.92
retrieving revision 1.92.2.1
diff -C2 -d -r1.92 -r1.92.2.1
*** player.h 10 Apr 2006 13:27:47 -0000 1.92
--- player.h 31 May 2006 22:21:18 -0000 1.92.2.1
***************
*** 3705,3711 ****
char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t property_count;
/** The identifier of the property we want to get/set */
! char property[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** The value of the property */
int32_t value;
--- 3705,3711 ----
char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t prop_count;
/** The identifier of the property we want to get/set */
! char prop[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** The value of the property */
int32_t value;
***************
*** 3724,3730 ****
char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t property_count;
/** The identifier of the property we want to get/set */
! char property[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** The value of the property */
double value;
--- 3724,3730 ----
char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t prop_count;
/** The identifier of the property we want to get/set */
! char prop[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** The value of the property */
double value;
***************
*** 3742,3748 ****
char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t property_count;
/** The identifier of the property we want to get/set */
! char property[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of the data string. */
uint32_t value_count;
--- 3742,3748 ----
char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t prop_count;
/** The identifier of the property we want to get/set */
! char prop[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of the data string. */
uint32_t value_count;
-------------------------------------------------------
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