Update of /cvsroot/playerstage/code/player/client_libs/libplayerc++
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv10172

Modified Files:
        playerc++.cc 
Log Message:
Updated docs on MultiClient


Index: playerc++.cc
===================================================================
RCS file: 
/cvsroot/playerstage/code/player/client_libs/libplayerc++/playerc++.cc,v
retrieving revision 1.13
retrieving revision 1.14
diff -C2 -d -r1.13 -r1.14
*** playerc++.cc        20 Apr 2006 12:17:31 -0000      1.13
--- playerc++.cc        4 Jul 2006 16:04:10 -0000       1.14
***************
*** 119,122 ****
--- 119,136 ----
  */
  
+ /** @ingroup player_clientlib_cplusplus
+     @addtogroup player_clientlib_mclient MultiClient
+     @brief How to easily connect to multiple servers
+ 
+ The C++ does not have a specific Client class for connecting to multiple
+ servers.  This is because the task can be easily accomplished with classes
+ already contained in the STL.  The following example shows how this can be
+ done.  After the initial setup and adding the clients to the list, the
+ for_each loop needs to be called each time a multi-read is performed.
+ 
+ @include example3.cc
+ 
+ */
+ 
  std::ostream&
  std::operator << (std::ostream& os, const player_point_2d_t& c)


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