Update of /cvsroot/playerstage/code/player/libplayercore
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9318/libplayercore
Modified Files:
player.h
Log Message:
several changes to make Python bindings work
Index: player.h
===================================================================
RCS file: /cvsroot/playerstage/code/player/libplayercore/player.h,v
retrieving revision 1.116
retrieving revision 1.117
diff -C2 -d -r1.116 -r1.117
*** player.h 12 Sep 2006 18:03:14 -0000 1.116
--- player.h 21 Sep 2006 05:07:06 -0000 1.117
***************
*** 4344,4359 ****
typedef struct player_simulation_property_req
{
- /** The identifier of the object we want to locate */
- char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of name */
uint32_t name_count;
! /** The identifier of the property we want to get/set */
! char property[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t property_count;
! /** The value of the property */
! char value[PLAYER_SIMULATION_PROPERTY_DATA_MAXLEN];
/** The length of the value data in bytes */
uint32_t value_count;
} player_simulation_property_req_t;
--- 4344,4359 ----
typedef struct player_simulation_property_req
{
/** Length of name */
uint32_t name_count;
! /** The identifier of the object we want to locate */
! char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** Length of property identifier */
! uint32_t prop_count;
! /** The identifier of the property we want to get/set */
! char prop[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
/** The length of the value data in bytes */
uint32_t value_count;
+ /** The value of the property */
+ char value[PLAYER_SIMULATION_PROPERTY_DATA_MAXLEN];
} player_simulation_property_req_t;
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