Update of /cvsroot/playerstage/code/player/libplayercore
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9318/libplayercore

Modified Files:
        player.h 
Log Message:
several changes to make Python bindings work

Index: player.h
===================================================================
RCS file: /cvsroot/playerstage/code/player/libplayercore/player.h,v
retrieving revision 1.116
retrieving revision 1.117
diff -C2 -d -r1.116 -r1.117
*** player.h    12 Sep 2006 18:03:14 -0000      1.116
--- player.h    21 Sep 2006 05:07:06 -0000      1.117
***************
*** 4344,4359 ****
  typedef struct player_simulation_property_req
  {
-   /** The identifier of the object we want to locate */
-   char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
    /** Length of name */
    uint32_t name_count;
!   /** The identifier of the property we want to get/set */
!   char property[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
    /** Length of property identifier */
!   uint32_t property_count;
!   /** The value of the property */
!   char value[PLAYER_SIMULATION_PROPERTY_DATA_MAXLEN];
    /** The length of the value data in bytes */
    uint32_t value_count;
  } player_simulation_property_req_t;
  
--- 4344,4359 ----
  typedef struct player_simulation_property_req
  {
    /** Length of name */
    uint32_t name_count;
!   /** The identifier of the object we want to locate */
!   char name[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
    /** Length of property identifier */
!   uint32_t prop_count;
!   /** The identifier of the property we want to get/set */
!   char prop[PLAYER_SIMULATION_IDENTIFIER_MAXLEN];
    /** The length of the value data in bytes */
    uint32_t value_count;
+   /** The value of the property */
+   char value[PLAYER_SIMULATION_PROPERTY_DATA_MAXLEN];
  } player_simulation_property_req_t;
  


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