Update of /cvsroot/playerstage/code/gazebo/Media/particle
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14516/Media/particle

Added Files:
      Tag: ogre
        Example-Water.particle Example.particle smoke.particle 
Log Message:
Added new files

--- NEW FILE: smoke.particle ---
// Example particle systems

// smoke
Examples/Smoke
{
        material                Examples/Smoke
        particle_width          55
        particle_height         55
        cull_each               true
        quota                   500
        billboard_type          point
    
        // Area emitter
        emitter Point
        {
                angle                           11
                emission_rate                   15
                time_to_live                    4
                direction                       0 1 0
                velocity_min                    150
                velocity_max                    240     
        }

        affector ColourImage
        {
                image           smokecolors.png
        }

        affector Rotator
        {
                rotation_range_start            0
                rotation_range_end              360
                rotation_speed_range_start      -60
                rotation_speed_range_end        200
        }

        affector Scaler
        {
        rate    100
        }

}

--- NEW FILE: Example-Water.particle ---
Examples/Water/Rain
{
    material        Examples/Droplet
    particle_width  100
    particle_height 300
    cull_each       true
    quota           100
    // Make common direction straight down (faster than self oriented)
    billboard_type  oriented_common
    common_direction 0 -1 0
    
    // Area emitter
    emitter Box
    {
        angle           0
        emission_rate   20
        time_to_live    5
        direction       0 -1 0
        velocity        1000
        colour_range_start  0.3 1 0.3
        colour_range_end    0.7 1 0.7
        width           3000
        height          3000
        depth           0
    }

    // Gravity
    affector LinearForce
    {
        force_vector      0 -1000 0
        force_application add
    }

}


--- NEW FILE: Example.particle ---
// Example particle systems

// Exudes greeny particles which float upwards
Examples/GreenyNimbus
{
    material        Examples/Flare
    particle_width  30
    particle_height 30
    cull_each       false
    quota           10000
    billboard_type  point
    
    // Area emitter
    emitter Box
    {
        angle           30
        emission_rate   30
        time_to_live    5
        direction       0 1 0
        velocity        0
        colour_range_start  1 1 0
        colour_range_end    0.3 1 0.3
        width           60
        height          60
        depth           60
    }

    // Make em float upwards
    affector LinearForce
    {
        force_vector      0 100 0
        force_application add
    }

    // Fader
    affector ColourFader
    {
        red -0.25
        green -0.25
        blue -0.25
    }


}

// A sparkly purple fountain
Examples/PurpleFountain
{
    material        Examples/Flare2
    particle_width  20
    particle_height 20
    cull_each       false
    quota           10000
    billboard_type  oriented_self
    
    // Area emitter
    emitter Point
    {
        angle           15
        emission_rate   75
        time_to_live    3
        direction       0 1 0
        velocity_min    250
        velocity_max    300
        colour_range_start  0 0 0
        colour_range_end    1 1 1
    }

    // Gravity
    affector LinearForce
    {
        force_vector      0 -100 0
        force_application add
    }

    // Fader
    affector ColourFader
    {
        red -0.25
        green -0.25
        blue -0.25
    }
}


// A downpour
Examples/Rain
{
    material        Examples/Droplet
    particle_width  20
    particle_height 100
    cull_each       true
    quota           10000
    // Make common direction straight down (faster than self oriented)
    billboard_type  oriented_common
    common_direction 0 -1 0
    
    // Area emitter
    emitter Box
    {
        angle           0
        emission_rate   100
        time_to_live    5
        direction       0 -1 0
        velocity        50
        colour_range_start  0.3 1 0.3
        colour_range_end    0.7 1 0.7
        width           1000
        height          1000
        depth           0
    }

    // Gravity
    affector LinearForce
    {
        force_vector      0 -200 0
        force_application add
    }

}

// A jet engine (of sorts)
Examples/JetEngine1
{
        material                Examples/Flare
        particle_width  25
        particle_height 25
        cull_each               false
        quota                   200
        billboard_type  point

        emitter Point
        {
                angle 5
                emission_rate 100
        time_to_live    1
        direction       0 -1 0
        velocity_min    250
        velocity_max    300
        colour_range_start  1 1 0.5
        colour_range_end    1 0.8 0.3
                
        }
        affector ColourFader
        {
                red -0.25
                green -1
                blue -1
        }
        
}
Examples/JetEngine2
{
        material                Examples/Flare
        particle_width  15
        particle_height 15
        cull_each               false
        quota                   200
        billboard_type  point

        emitter Point
        {
                angle 3
                emission_rate 100
        time_to_live    1
        direction       0 -1 0
        velocity_min    350
        velocity_max    400
        colour_range_start  0.5 1 1
        colour_range_end    0.3 0.8 1
                
        }
        affector ColourFader
        {
                red -1
                green -1
                blue -0.5
        }
        
}





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