Update of /cvsroot/playerstage/code/gazebo/Media/particle
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14516/Media/particle
Added Files:
Tag: ogre
Example-Water.particle Example.particle smoke.particle
Log Message:
Added new files
--- NEW FILE: smoke.particle ---
// Example particle systems
// smoke
Examples/Smoke
{
material Examples/Smoke
particle_width 55
particle_height 55
cull_each true
quota 500
billboard_type point
// Area emitter
emitter Point
{
angle 11
emission_rate 15
time_to_live 4
direction 0 1 0
velocity_min 150
velocity_max 240
}
affector ColourImage
{
image smokecolors.png
}
affector Rotator
{
rotation_range_start 0
rotation_range_end 360
rotation_speed_range_start -60
rotation_speed_range_end 200
}
affector Scaler
{
rate 100
}
}
--- NEW FILE: Example-Water.particle ---
Examples/Water/Rain
{
material Examples/Droplet
particle_width 100
particle_height 300
cull_each true
quota 100
// Make common direction straight down (faster than self oriented)
billboard_type oriented_common
common_direction 0 -1 0
// Area emitter
emitter Box
{
angle 0
emission_rate 20
time_to_live 5
direction 0 -1 0
velocity 1000
colour_range_start 0.3 1 0.3
colour_range_end 0.7 1 0.7
width 3000
height 3000
depth 0
}
// Gravity
affector LinearForce
{
force_vector 0 -1000 0
force_application add
}
}
--- NEW FILE: Example.particle ---
// Example particle systems
// Exudes greeny particles which float upwards
Examples/GreenyNimbus
{
material Examples/Flare
particle_width 30
particle_height 30
cull_each false
quota 10000
billboard_type point
// Area emitter
emitter Box
{
angle 30
emission_rate 30
time_to_live 5
direction 0 1 0
velocity 0
colour_range_start 1 1 0
colour_range_end 0.3 1 0.3
width 60
height 60
depth 60
}
// Make em float upwards
affector LinearForce
{
force_vector 0 100 0
force_application add
}
// Fader
affector ColourFader
{
red -0.25
green -0.25
blue -0.25
}
}
// A sparkly purple fountain
Examples/PurpleFountain
{
material Examples/Flare2
particle_width 20
particle_height 20
cull_each false
quota 10000
billboard_type oriented_self
// Area emitter
emitter Point
{
angle 15
emission_rate 75
time_to_live 3
direction 0 1 0
velocity_min 250
velocity_max 300
colour_range_start 0 0 0
colour_range_end 1 1 1
}
// Gravity
affector LinearForce
{
force_vector 0 -100 0
force_application add
}
// Fader
affector ColourFader
{
red -0.25
green -0.25
blue -0.25
}
}
// A downpour
Examples/Rain
{
material Examples/Droplet
particle_width 20
particle_height 100
cull_each true
quota 10000
// Make common direction straight down (faster than self oriented)
billboard_type oriented_common
common_direction 0 -1 0
// Area emitter
emitter Box
{
angle 0
emission_rate 100
time_to_live 5
direction 0 -1 0
velocity 50
colour_range_start 0.3 1 0.3
colour_range_end 0.7 1 0.7
width 1000
height 1000
depth 0
}
// Gravity
affector LinearForce
{
force_vector 0 -200 0
force_application add
}
}
// A jet engine (of sorts)
Examples/JetEngine1
{
material Examples/Flare
particle_width 25
particle_height 25
cull_each false
quota 200
billboard_type point
emitter Point
{
angle 5
emission_rate 100
time_to_live 1
direction 0 -1 0
velocity_min 250
velocity_max 300
colour_range_start 1 1 0.5
colour_range_end 1 0.8 0.3
}
affector ColourFader
{
red -0.25
green -1
blue -1
}
}
Examples/JetEngine2
{
material Examples/Flare
particle_width 15
particle_height 15
cull_each false
quota 200
billboard_type point
emitter Point
{
angle 3
emission_rate 100
time_to_live 1
direction 0 -1 0
velocity_min 350
velocity_max 400
colour_range_start 0.5 1 1
colour_range_end 0.3 0.8 1
}
affector ColourFader
{
red -1
green -1
blue -0.5
}
}
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