Update of /cvsroot/playerstage/code/player/examples/plugins/exampledriver
In directory
sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv11461/examples/plugins/exampledriver
Modified Files:
.cvsignore exampledriver.cc
Log Message:
rolled back eaxmple driver to 1.12, I tihnk the glut stuff was committed
accidentally and it doesnt build on linux
Index: exampledriver.cc
===================================================================
RCS file:
/cvsroot/playerstage/code/player/examples/plugins/exampledriver/exampledriver.cc,v
retrieving revision 1.13
retrieving revision 1.14
diff -C2 -d -r1.13 -r1.14
*** exampledriver.cc 22 Feb 2008 20:51:50 -0000 1.13
--- exampledriver.cc 24 Feb 2008 23:54:14 -0000 1.14
***************
*** 1,8 ****
/*
* Player - One Hell of a Robot Server
! * glutgraphics.cc: GLUT-based graphics3d + 2d driver
! * Copyright (C) 2007
! * Brian Gerkey, Richard Vaughan
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
--- 1,8 ----
/*
* Player - One Hell of a Robot Server
! * Copyright (C) 2003
! * Brian Gerkey
*
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
***************
*** 39,152 ****
#include <libplayercore/playercore.h>
- #include <GLUT/glut.h>
- #include <stdio.h>
- #include <math.h>
-
-
- GLfloat light0_ambient[] =
- {0.2, 0.2, 0.2, 1.0};
- GLfloat light0_diffuse[] =
- {0.0, 0.0, 0.0, 1.0};
- GLfloat light1_diffuse[] =
- {1.0, 0.0, 0.0, 1.0};
- GLfloat light1_position[] =
- {1.0, 1.0, 1.0, 0.0};
- GLfloat light2_diffuse[] =
- {0.0, 1.0, 0.0, 1.0};
- GLfloat light2_position[] =
- {-1.0, -1.0, 1.0, 0.0};
- float s = 0.0;
- GLfloat angle1 = 0.0, angle2 = 0.0;
-
- void
- output(GLfloat x, GLfloat y, char *text)
- {
- char *p;
-
- glPushMatrix();
- glTranslatef(x, y, 0);
- for (p = text; *p; p++)
- glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
- glPopMatrix();
- }
-
- void
- display(void)
- {
- static GLfloat amb[] =
- {0.4, 0.4, 0.4, 0.0};
- static GLfloat dif[] =
- {1.0, 1.0, 1.0, 0.0};
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glEnable(GL_LIGHT1);
- glDisable(GL_LIGHT2);
- amb[3] = dif[3] = cos(s) / 2.0 + 0.5;
- glMaterialfv(GL_FRONT, GL_AMBIENT, amb);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, dif);
-
- glPushMatrix();
- glTranslatef(-0.3, -0.3, 0.0);
- glRotatef(angle1, 1.0, 5.0, 0.0);
- glCallList(1); /* render ico display list */
- glPopMatrix();
-
- glClear(GL_DEPTH_BUFFER_BIT);
- glEnable(GL_LIGHT2);
- glDisable(GL_LIGHT1);
- amb[3] = dif[3] = 0.5 - cos(s * .95) / 2.0;
- glMaterialfv(GL_FRONT, GL_AMBIENT, amb);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, dif);
-
- glPushMatrix();
- glTranslatef(0.3, 0.3, 0.0);
- glRotatef(angle2, 1.0, 0.0, 5.0);
- glCallList(1); /* render ico display list */
- glPopMatrix();
-
- glPushAttrib(GL_ENABLE_BIT);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- gluOrtho2D(0, 1500, 0, 1500);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- /* Rotate text slightly to help show jaggies. */
- glRotatef(4, 0.0, 0.0, 1.0);
- output(200, 225, "This is antialiased.");
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
- output(160, 100, "This text is not.");
- glPopMatrix();
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glPopAttrib();
- glMatrixMode(GL_MODELVIEW);
-
- glutSwapBuffers();
- }
-
- void
- idle(void)
- {
- angle1 = (GLfloat) fmod(angle1 + 0.8, 360.0);
- angle2 = (GLfloat) fmod(angle2 + 1.1, 360.0);
- s += 0.05;
- glutPostRedisplay();
- }
-
- void
- visible(int vis)
- {
- if (vis == GLUT_VISIBLE)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- }
-
-
////////////////////////////////////////////////////////////////////////////////
// The class for the driver
--- 39,42 ----
***************
*** 217,258 ****
// configure a serial port.
! //printf("Was foo option given in config file? %d\n", this->foop);
- glutInit( 0, NULL);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutCreateWindow("blender");
- glutDisplayFunc(display);
- glutVisibilityFunc(visible);
-
- glNewList(1, GL_COMPILE); /* create ico display list */
- glutSolidIcosahedron();
- glEndList();
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
- glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse);
- glLightfv(GL_LIGHT2, GL_POSITION, light2_position);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_LINE_SMOOTH);
- glLineWidth(2.0);
-
- glMatrixMode(GL_PROJECTION);
- gluPerspective( /* field of view in degree */ 40.0,
- /* aspect ratio */ 1.0,
- /* Z near */ 1.0, /* Z far */ 10.0);
- glMatrixMode(GL_MODELVIEW);
- gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */
- 0.0, 0.0, 0.0, /* center is at (0,0,0) */
- 0.0, 1.0, 0.); /* up is in positive Y direction */
- glTranslatef(0.0, 0.6, -1.0);
-
-
puts("Example driver ready");
--- 107,112 ----
// configure a serial port.
! printf("Was foo option given in config file? %d\n", this->foop);
puts("Example driver ready");
***************
*** 289,296 ****
// If you handle the message successfully, return 0. Otherwise,
// return -1, and a NACK will be sent for you, if a response is required.
-
- // call this from the driver's private thread - on a timer?
- // receive messages and do drawing
-
return(0);
}
--- 143,146 ----
***************
*** 302,319 ****
void ExampleDriver::Main()
{
- printf( "entering main loop" );
- glutMainLoop();
-
- //return 0; /* ANSI C requires main to return int. */
-
// The main loop; interact with the device here
! //for(;;)
! //{
// test if we are supposed to cancel
! //pthread_testcancel();
// Process incoming messages. ExampleDriver::ProcessMessage() is
// called on each message.
! //ProcessMessages();
// Interact with the device, and push out the resulting data, using
--- 152,164 ----
void ExampleDriver::Main()
{
// The main loop; interact with the device here
! for(;;)
! {
// test if we are supposed to cancel
! pthread_testcancel();
// Process incoming messages. ExampleDriver::ProcessMessage() is
// called on each message.
! ProcessMessages();
// Interact with the device, and push out the resulting data, using
***************
*** 321,325 ****
// Sleep (you might, for example, block on a read() instead)
! //usleep(100000);
}
--- 166,171 ----
// Sleep (you might, for example, block on a read() instead)
! usleep(100000);
! }
}
Index: .cvsignore
===================================================================
RCS file:
/cvsroot/playerstage/code/player/examples/plugins/exampledriver/.cvsignore,v
retrieving revision 1.7
retrieving revision 1.8
diff -C2 -d -r1.7 -r1.8
*** .cvsignore 17 Sep 2007 02:18:59 -0000 1.7
--- .cvsignore 24 Feb 2008 23:54:14 -0000 1.8
***************
*** 19,20 ****
--- 19,21 ----
*.la
*.lo
+ *.loT
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