Revision: 6549
http://playerstage.svn.sourceforge.net/playerstage/?rev=6549&view=rev
Author: jeremy_asher
Date: 2008-06-12 15:43:55 -0700 (Thu, 12 Jun 2008)
Log Message:
-----------
Won't ask to save when nothing is loaded
Modified Paths:
--------------
code/stage/trunk/libstage/worldgui.cc
Modified: code/stage/trunk/libstage/worldgui.cc
===================================================================
--- code/stage/trunk/libstage/worldgui.cc 2008-06-12 22:27:04 UTC (rev
6548)
+++ code/stage/trunk/libstage/worldgui.cc 2008-06-12 22:43:55 UTC (rev
6549)
@@ -259,9 +259,6 @@
void StgWorldGui::UnLoad()
{
- //canvas->UnLoad();
-// delete canvas;
-// canvas = new StgCanvas( this,0,30,640,480 );
StgWorld::UnLoad();
// canvas->camera.setPose( 0, 0 );
}
@@ -356,26 +353,35 @@
bool StgWorldGui::CloseWindowQuery()
{
int choice;
- choice = fl_choice("Do you want to save?",
- "&Cancel", // ->0: defaults to ESC
- "&Yes", // ->1
- "&No" // ->2
- );
-
- switch (choice) {
- case 1: // Yes
- bool saved = SaveAsDialog();
- if ( saved ) {
- return 1;
- }
- else {
- return 0;
- }
- case 2: // No
- return 1;
+
+ if ( wf ) {
+ // worldfile loaded, ask to save
+ choice = fl_choice("Do you want to save?",
+ "&Cancel", // ->0: defaults
to ESC
+ "&Yes", // ->1
+ "&No" // ->2
+ );
+
+ switch (choice) {
+ case 1: // Yes
+ bool saved = SaveAsDialog();
+ if ( saved ) {
+ return true;
+ }
+ else {
+ return false;
+ }
+ case 2: // No
+ return true;
+ }
+
+ // Cancel
+ return false;
}
-
- return 0;
+ else {
+ // nothing is loaded, just quit
+ return true;
+ }
}
void StgWorldGui::WindowCallback( Fl_Widget* wid, StgWorldGui* world )
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