Revision: 6665
          http://playerstage.svn.sourceforge.net/playerstage/?rev=6665&view=rev
Author:   natepak
Date:     2008-06-23 07:25:42 -0700 (Mon, 23 Jun 2008)

Log Message:
-----------
Updates to the bandit model and the stereo camera

Modified Paths:
--------------
    code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc
    code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc
    code/gazebo/trunk/worlds/bandit.world
    code/gazebo/trunk/worlds/models/bandit.model

Modified: code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc
===================================================================
--- code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc 
2008-06-22 05:48:02 UTC (rev 6664)
+++ code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc 
2008-06-23 14:25:42 UTC (rev 6665)
@@ -119,6 +119,8 @@
 // Put stereo data to the interface
 void Stereo_Camera::PutStereoData()
 {
+
+  printf("put stereo data\n");
   StereoCameraData *stereo_data = this->stereoIface->data;
   //const unsigned char *rgb_src = NULL;
   //unsigned char *rgb_dst = NULL;

Modified: code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc
===================================================================
--- code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc       
2008-06-22 05:48:02 UTC (rev 6664)
+++ code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc       
2008-06-23 14:25:42 UTC (rev 6665)
@@ -43,6 +43,7 @@
 #include "StereoCameraSensor.hh"
 
 #define PF_FLOAT Ogre::PF_FLOAT32_R
+#define PF_RGB Ogre::PF_B8G8R8
 
 using namespace gazebo;
 
@@ -328,7 +329,7 @@
     {
       hardwareBuffer->blitToMemory ( Ogre::Box(left,top,right,bottom),
           Ogre::PixelBox( this->imageWidth, this->imageHeight,
-            1, Ogre::PF_B8G8R8, this->rgbBuffer[i])
+            1, PF_RGB, this->rgbBuffer[i])
           );
     }
     else
@@ -512,7 +513,7 @@
   if (depth)
     pf = PF_FLOAT;
   else
-    pf = Ogre::PF_R8G8B8;
+    pf = PF_RGB;
 
   // Create the left render texture
   return Ogre::TextureManager::getSingleton().createManual(

Modified: code/gazebo/trunk/worlds/bandit.world
===================================================================
--- code/gazebo/trunk/worlds/bandit.world       2008-06-22 05:48:02 UTC (rev 
6664)
+++ code/gazebo/trunk/worlds/bandit.world       2008-06-23 14:25:42 UTC (rev 
6665)
@@ -34,6 +34,11 @@
       <material>Gazebo/CloudySky</material>
     </sky>
     <shadowTechnique>stencilAdditive</shadowTechnique>
+    <fog>
+      <color>1.0 1.0 1.0</color>
+      <linearStart>10</linearStart>
+      <linearEnd>100</linearEnd>
+    </fog>
   </rendering:ogre>
 
   <model:physical name="pioneer2dx_model1">
@@ -137,14 +142,4 @@
     </light>
   </model:renderable>
   
-  <model:renderable name="directional_white2">
-    <light>
-      <type>directional</type>
-      <direction>0 -0.5 0.5</direction>
-      <diffuseColor>0.4 0.4 0.4</diffuseColor>
-      <specularColor>0.0 0.0 0.0</specularColor>
-      <attenuation>100 0.0 1.0 0.4</attenuation>
-    </light>
-  </model:renderable>
-
 </gazebo:world>

Modified: code/gazebo/trunk/worlds/models/bandit.model
===================================================================
--- code/gazebo/trunk/worlds/models/bandit.model        2008-06-22 05:48:02 UTC 
(rev 6664)
+++ code/gazebo/trunk/worlds/models/bandit.model        2008-06-23 14:25:42 UTC 
(rev 6665)
@@ -61,7 +61,7 @@
       <hfov>60</hfov>
       <nearClip>0.1</nearClip>
       <farClip>100</farClip>
-      <saveFrames>true</saveFrames>
+      <saveFrames>false</saveFrames>
       <saveFramePath>frames</saveFramePath>
       <baseline>0.2</baseline>
 


This was sent by the SourceForge.net collaborative development platform, the 
world's largest Open Source development site.

-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
_______________________________________________
Playerstage-commit mailing list
Playerstage-commit@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/playerstage-commit

Reply via email to