Revision: 6665 http://playerstage.svn.sourceforge.net/playerstage/?rev=6665&view=rev Author: natepak Date: 2008-06-23 07:25:42 -0700 (Mon, 23 Jun 2008)
Log Message: ----------- Updates to the bandit model and the stereo camera Modified Paths: -------------- code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc code/gazebo/trunk/worlds/bandit.world code/gazebo/trunk/worlds/models/bandit.model Modified: code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc =================================================================== --- code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc 2008-06-22 05:48:02 UTC (rev 6664) +++ code/gazebo/trunk/server/controllers/camera/stereo/Stereo_Camera.cc 2008-06-23 14:25:42 UTC (rev 6665) @@ -119,6 +119,8 @@ // Put stereo data to the interface void Stereo_Camera::PutStereoData() { + + printf("put stereo data\n"); StereoCameraData *stereo_data = this->stereoIface->data; //const unsigned char *rgb_src = NULL; //unsigned char *rgb_dst = NULL; Modified: code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc =================================================================== --- code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc 2008-06-22 05:48:02 UTC (rev 6664) +++ code/gazebo/trunk/server/sensors/camera/StereoCameraSensor.cc 2008-06-23 14:25:42 UTC (rev 6665) @@ -43,6 +43,7 @@ #include "StereoCameraSensor.hh" #define PF_FLOAT Ogre::PF_FLOAT32_R +#define PF_RGB Ogre::PF_B8G8R8 using namespace gazebo; @@ -328,7 +329,7 @@ { hardwareBuffer->blitToMemory ( Ogre::Box(left,top,right,bottom), Ogre::PixelBox( this->imageWidth, this->imageHeight, - 1, Ogre::PF_B8G8R8, this->rgbBuffer[i]) + 1, PF_RGB, this->rgbBuffer[i]) ); } else @@ -512,7 +513,7 @@ if (depth) pf = PF_FLOAT; else - pf = Ogre::PF_R8G8B8; + pf = PF_RGB; // Create the left render texture return Ogre::TextureManager::getSingleton().createManual( Modified: code/gazebo/trunk/worlds/bandit.world =================================================================== --- code/gazebo/trunk/worlds/bandit.world 2008-06-22 05:48:02 UTC (rev 6664) +++ code/gazebo/trunk/worlds/bandit.world 2008-06-23 14:25:42 UTC (rev 6665) @@ -34,6 +34,11 @@ <material>Gazebo/CloudySky</material> </sky> <shadowTechnique>stencilAdditive</shadowTechnique> + <fog> + <color>1.0 1.0 1.0</color> + <linearStart>10</linearStart> + <linearEnd>100</linearEnd> + </fog> </rendering:ogre> <model:physical name="pioneer2dx_model1"> @@ -137,14 +142,4 @@ </light> </model:renderable> - <model:renderable name="directional_white2"> - <light> - <type>directional</type> - <direction>0 -0.5 0.5</direction> - <diffuseColor>0.4 0.4 0.4</diffuseColor> - <specularColor>0.0 0.0 0.0</specularColor> - <attenuation>100 0.0 1.0 0.4</attenuation> - </light> - </model:renderable> - </gazebo:world> Modified: code/gazebo/trunk/worlds/models/bandit.model =================================================================== --- code/gazebo/trunk/worlds/models/bandit.model 2008-06-22 05:48:02 UTC (rev 6664) +++ code/gazebo/trunk/worlds/models/bandit.model 2008-06-23 14:25:42 UTC (rev 6665) @@ -61,7 +61,7 @@ <hfov>60</hfov> <nearClip>0.1</nearClip> <farClip>100</farClip> - <saveFrames>true</saveFrames> + <saveFrames>false</saveFrames> <saveFramePath>frames</saveFramePath> <baseline>0.2</baseline> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Playerstage-commit mailing list Playerstage-commit@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-commit