Revision: 6789
          http://playerstage.svn.sourceforge.net/playerstage/?rev=6789&view=rev
Author:   alexcb
Date:     2008-07-07 14:43:36 -0700 (Mon, 07 Jul 2008)

Log Message:
-----------
fixed camera loading code to fall back on default values

Modified Paths:
--------------
    code/stage/trunk/libstage/camera.cc

Modified: code/stage/trunk/libstage/camera.cc
===================================================================
--- code/stage/trunk/libstage/camera.cc 2008-07-07 21:26:06 UTC (rev 6788)
+++ code/stage/trunk/libstage/camera.cc 2008-07-07 21:43:36 UTC (rev 6789)
@@ -87,12 +87,12 @@
 }
 
 void StgPerspectiveCamera::Load( Worldfile* wf, int sec ) {
-       float x = wf->ReadTupleFloat(sec, "pcam_loc", 0, 0 );
-       float y = wf->ReadTupleFloat(sec, "pcam_loc", 1, 0 );
-       float z = wf->ReadTupleFloat(sec, "pcam_loc", 2, 0 );
+       float x = wf->ReadTupleFloat(sec, "pcam_loc", 0, this->x() );
+       float y = wf->ReadTupleFloat(sec, "pcam_loc", 1, this->y() );
+       float z = wf->ReadTupleFloat(sec, "pcam_loc", 2, this->z() );
        setPose( x, y, z );
-       setPitch( wf->ReadTupleFloat( sec, "pcam_angle", 0, 0 ) );
-       setYaw( wf->ReadTupleFloat( sec, "pcam_angle", 1, 0 ) );
+       setPitch( wf->ReadTupleFloat( sec, "pcam_angle", 0, pitch() ) );
+       setYaw( wf->ReadTupleFloat( sec, "pcam_angle", 1, yaw() ) );
 }
 
 void StgPerspectiveCamera::Save( Worldfile* wf, int sec ) {


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