Revision: 6943
http://playerstage.svn.sourceforge.net/playerstage/?rev=6943&view=rev
Author: alexcb
Date: 2008-08-05 00:27:41 +0000 (Tue, 05 Aug 2008)
Log Message:
-----------
fixed one bug in raytracing code, but discovered a new one
Modified Paths:
--------------
code/stage/trunk/libstage/world.cc
Modified: code/stage/trunk/libstage/world.cc
===================================================================
--- code/stage/trunk/libstage/world.cc 2008-08-01 21:03:15 UTC (rev 6942)
+++ code/stage/trunk/libstage/world.cc 2008-08-05 00:27:41 UTC (rev 6943)
@@ -441,7 +441,7 @@
}
-
+//TODO FIXME - there's a bug here ( the bug existsed before optimizations in
revision 6893 ) reproducable with chatterbox on everything.world with walls
near (0,0.6)
void StgWorld::Raytrace( stg_pose_t pose, // global pose
stg_meters_t range,
stg_block_match_func_t func,
@@ -518,6 +518,8 @@
stg_point_int_t sup;
sup.x = x >> SRBITS;
sup.y = y >> SRBITS;
+ //performed at the end of the loop ( for optimization )
+ sr = (SuperRegion*)g_hash_table_lookup( superregions, (void*)&sup );
// find the region coords inside this superregion (again: only updated
when x or y changes)
stg_point_int_t reg;
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