Revision: 6943
          http://playerstage.svn.sourceforge.net/playerstage/?rev=6943&view=rev
Author:   alexcb
Date:     2008-08-05 00:27:41 +0000 (Tue, 05 Aug 2008)

Log Message:
-----------
fixed one bug in raytracing code, but discovered a new one

Modified Paths:
--------------
    code/stage/trunk/libstage/world.cc

Modified: code/stage/trunk/libstage/world.cc
===================================================================
--- code/stage/trunk/libstage/world.cc  2008-08-01 21:03:15 UTC (rev 6942)
+++ code/stage/trunk/libstage/world.cc  2008-08-05 00:27:41 UTC (rev 6943)
@@ -441,7 +441,7 @@
 }
 
 
-
+//TODO FIXME - there's a bug here ( the bug existsed before optimizations in 
revision 6893 ) reproducable with chatterbox on everything.world with walls 
near (0,0.6)
 void StgWorld::Raytrace( stg_pose_t pose, // global pose
                stg_meters_t range,
                stg_block_match_func_t func,
@@ -518,6 +518,8 @@
        stg_point_int_t sup;
        sup.x = x >> SRBITS;
        sup.y = y >> SRBITS;
+       //performed at the end of the loop ( for optimization )
+       sr = (SuperRegion*)g_hash_table_lookup( superregions, (void*)&sup );
        
        // find the region coords inside this superregion (again: only updated 
when x or y changes)
        stg_point_int_t reg;


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