Revision: 7696
          http://playerstage.svn.sourceforge.net/playerstage/?rev=7696&view=rev
Author:   hsujohnhsu
Date:     2009-05-19 18:01:25 +0000 (Tue, 19 May 2009)

Log Message:
-----------
making joint anchor location/offset relative to Gazebo Body Frame origin.

Modified Paths:
--------------
    code/gazebo/trunk/server/physics/Joint.cc

Modified: code/gazebo/trunk/server/physics/Joint.cc
===================================================================
--- code/gazebo/trunk/server/physics/Joint.cc   2009-05-19 18:00:37 UTC (rev 
7695)
+++ code/gazebo/trunk/server/physics/Joint.cc   2009-05-19 18:01:25 UTC (rev 
7696)
@@ -115,13 +115,8 @@
   if (!body2)
     gzthrow("Couldn't Find Body[" + node->GetString("body2","",1));
 
-  Pose3d tmpPose = 
anchorBody->GetCoMPose().CoordPoseSolve(anchorBody->GetPose());
-  // std::cout << "anchor body  " << anchorBody->GetName()
-  //           << " ab pos " <<  tmpPose
-  //           << " com pos " <<  anchorBody->GetCoMPose()
-  //           << " off " << **(this->anchorOffsetP)
-  //           << std::endl;
-  Vector3 anchorVec = tmpPose.pos + **(this->anchorOffsetP);
+  // setting anchor relative to gazebo body frame origin
+  Vector3 anchorVec = anchorBody->GetPose().pos + **(this->anchorOffsetP);
 
   double h = World::Instance()->GetPhysicsEngine()->GetStepTime();
   double stopErp = h * (**this->stopKpP) / (h * (**this->stopKpP) + 
(**this->stopKdP));


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