Revision: 8263 http://playerstage.svn.sourceforge.net/playerstage/?rev=8263&view=rev Author: hsujohnhsu Date: 2009-09-23 01:47:01 +0000 (Wed, 23 Sep 2009)
Log Message: ----------- add modifier key (control-key) for model select and body select. this prevents accidental selection of model/body while trying to pan/tilt view camera. Modified Paths: -------------- code/gazebo/trunk/server/gui/GLWindow.cc code/gazebo/trunk/server/gui/GLWindow.hh Modified: code/gazebo/trunk/server/gui/GLWindow.cc =================================================================== --- code/gazebo/trunk/server/gui/GLWindow.cc 2009-09-22 19:55:37 UTC (rev 8262) +++ code/gazebo/trunk/server/gui/GLWindow.cc 2009-09-23 01:47:01 UTC (rev 8263) @@ -75,6 +75,8 @@ this->leftMousePressed = false; this->rightMousePressed = false; this->middleMousePressed = false; + this->controlKeyPressed = false; + this->altKeyPressed = false; this->keys.clear(); @@ -229,7 +231,7 @@ break; } - if (!this->mouseDrag) + if (!this->mouseDrag && this->controlKeyPressed) { Entity *entity = OgreAdaptor::Instance()->GetEntityAt(this->activeCamera, this->mousePos); @@ -544,7 +546,15 @@ case FL_Control_L: case FL_Control_R: moveAmount = this->moveAmount * 10; + this->controlKeyPressed = true; + //std::cout << "press control" << std::endl; break; + + case FL_Alt_L: + case FL_Alt_R: + this->altKeyPressed = true; + //std::cout << "press alt" << std::endl; + break; } } } @@ -614,6 +624,16 @@ this->directionVec.z -= this->moveAmount; break; + case XK_Control_L: + case XK_Control_R: + this->controlKeyPressed = true; + break; + + case XK_Alt_L: + case XK_Alt_R: + this->altKeyPressed = true; + break; + default: break; } @@ -641,7 +661,20 @@ case ']': CameraManager::Instance()->DecActiveCamera(); break; + + case FL_Control_L: + case FL_Control_R: + this->controlKeyPressed = false; + //std::cout << "releasing control" << std::endl; + break; + + case FL_Alt_L: + case FL_Alt_R: + this->altKeyPressed = false; + //std::cout << "releasing alt" << std::endl; + break; } + } //////////////////////////////////////////////////////////////////////////////// Modified: code/gazebo/trunk/server/gui/GLWindow.hh =================================================================== --- code/gazebo/trunk/server/gui/GLWindow.hh 2009-09-22 19:55:37 UTC (rev 8262) +++ code/gazebo/trunk/server/gui/GLWindow.hh 2009-09-23 01:47:01 UTC (rev 8263) @@ -157,6 +157,12 @@ private: OgreCamera *activeCamera; private: static GLWindow *activeWin; + + /// gui interface, prerequisite to selecting Model / Body + /// press control+left click Model to toggle select. Left mouse button drag updates model rotation about camera view axis, right mouse button drag udpates model position in camera view plane. + /// press control+right click Body to toggle select body select. Left mouse button drag applies torque, right mouse button drag applies linear force. + private: bool controlKeyPressed; + private: bool altKeyPressed; }; } This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ Playerstage-commit mailing list Playerstage-commit@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-commit