Revision: 8282
          http://playerstage.svn.sourceforge.net/playerstage/?rev=8282&view=rev
Author:   rtv
Date:     2009-10-07 22:12:06 +0000 (Wed, 07 Oct 2009)

Log Message:
-----------
fixed stepping interaction with pause

Modified Paths:
--------------
    code/stage/trunk/libstage/worldgui.cc

Modified: code/stage/trunk/libstage/worldgui.cc
===================================================================
--- code/stage/trunk/libstage/worldgui.cc       2009-10-07 22:01:15 UTC (rev 
8281)
+++ code/stage/trunk/libstage/worldgui.cc       2009-10-07 22:12:06 UTC (rev 
8282)
@@ -571,20 +571,16 @@
 
 void WorldGui::SetTimeouts()
 {
-  if( speedup > 0.0 )
-        {
-               //puts( "removing idle" );
-               Fl::remove_idle( (Fl_Timeout_Handler)UpdateCallback, this );    
  
-               Fl::remove_timeout( (Fl_Timeout_Handler)UpdateCallback, this ); 
  
-               Fl::add_timeout( (sim_interval/1e6) / speedup, 
(Fl_Timeout_Handler)UpdateCallback, this );
-        }  
-  else
-        { // does no harm if they're not installed already
-               //puts( "removing timeout" );
-               Fl::remove_timeout( (Fl_Timeout_Handler)UpdateCallback, this ); 
  
-               Fl::remove_idle( (Fl_Timeout_Handler)UpdateCallback, this );    
  
-               Fl::add_idle( (Fl_Timeout_Handler)UpdateCallback, this );
-        }
+  // remove the old callback, wherever it was
+  Fl::remove_idle( (Fl_Timeout_Handler)UpdateCallback, this );   
+  Fl::remove_timeout( (Fl_Timeout_Handler)UpdateCallback, this );        
+  
+  if( speedup > 0.0 ) 
+        // attempt some multiple of real time   
+        Fl::add_timeout( (sim_interval/1e6) / speedup, 
(Fl_Timeout_Handler)UpdateCallback, this );
+  else 
+        // go as fast as possible
+        Fl::add_idle( (Fl_Timeout_Handler)UpdateCallback, this );
 }
 
 void WorldGui::Stop()
@@ -606,7 +602,8 @@
 
 void WorldGui::onceCb( Fl_Widget* w, WorldGui* wg )
 {
-  wg->paused = true;
+  //wg->paused = true;
+  wg->Stop();
 
   // run exactly once
   wg->World::Update();


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