Revision: 8375 http://playerstage.svn.sourceforge.net/playerstage/?rev=8375&view=rev Author: natepak Date: 2009-11-05 23:39:52 +0000 (Thu, 05 Nov 2009)
Log Message: ----------- Allows attaching joints to the world Modified Paths: -------------- code/gazebo/trunk/server/physics/Joint.cc code/gazebo/trunk/server/physics/ode/ODEJoint.cc Modified: code/gazebo/trunk/server/physics/Joint.cc =================================================================== --- code/gazebo/trunk/server/physics/Joint.cc 2009-11-05 23:12:35 UTC (rev 8374) +++ code/gazebo/trunk/server/physics/Joint.cc 2009-11-05 23:39:52 UTC (rev 8375) @@ -240,13 +240,13 @@ } ////////////////////////////////////////////////////////////////////////////// -/// \brief Reset the joint +/// Reset the joint void Joint::Reset() { } ////////////////////////////////////////////////////////////////////////////// -/// \brief Attach the two bodies with this joint +/// Attach the two bodies with this joint void Joint::Attach( Body *one, Body *two ) { this->body1 = one; Modified: code/gazebo/trunk/server/physics/ode/ODEJoint.cc =================================================================== --- code/gazebo/trunk/server/physics/ode/ODEJoint.cc 2009-11-05 23:12:35 UTC (rev 8374) +++ code/gazebo/trunk/server/physics/ode/ODEJoint.cc 2009-11-05 23:39:52 UTC (rev 8375) @@ -125,8 +125,8 @@ ODEBody *odeBody1 = dynamic_cast<ODEBody*>(this->body1); ODEBody *odeBody2 = dynamic_cast<ODEBody*>(this->body2); - if (odeBody1 == NULL || odeBody2 == NULL) - gzthrow("ODEJoint requires ODE bodies\n"); + if (odeBody1 == NULL && odeBody2 == NULL) + gzthrow("ODEJoint requires at least one ODE body\n"); if (!odeBody1 && odeBody2) { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Playerstage-commit mailing list Playerstage-commit@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-commit