Revision: 8707
          http://playerstage.svn.sourceforge.net/playerstage/?rev=8707&view=rev
Author:   natepak
Date:     2010-05-22 21:47:04 +0000 (Sat, 22 May 2010)

Log Message:
-----------
Removed grid drawing

Modified Paths:
--------------
    code/gazebo/trunk/server/rendering/OgreAdaptor.cc
    code/gazebo/trunk/server/rendering/OgreAdaptor.hh
    code/gazebo/trunk/server/rendering/OgreCreator.cc
    code/gazebo/trunk/server/rendering/OgreCreator.hh

Modified: code/gazebo/trunk/server/rendering/OgreAdaptor.cc
===================================================================
--- code/gazebo/trunk/server/rendering/OgreAdaptor.cc   2010-05-22 21:12:05 UTC 
(rev 8706)
+++ code/gazebo/trunk/server/rendering/OgreAdaptor.cc   2010-05-22 21:47:04 UTC 
(rev 8707)
@@ -75,7 +75,6 @@
   Param::Begin(&this->parameters);
   this->ambientP = new ParamT<Vector4>("ambient",Vector4(.1,.1,.1,.1),0);
   this->shadowsP = new ParamT<bool>("shadows", true, 0);
-  this->drawGridP = new ParamT<bool>("grid", true, 0);
   this->skyMaterialP = new ParamT<std::string>("material","",1);
   this->backgroundColorP = new 
ParamT<Vector3>("backgroundColor",Vector3(0.5,0.5,0.5), 0);
 
@@ -96,7 +95,6 @@
   delete this->ambientP;
   delete this->shadowsP;
   delete this->backgroundColorP;
-  delete this->drawGridP;
   delete this->skyMaterialP;
 
 }
@@ -199,7 +197,6 @@
   this->ambientP->Load(node);
   this->shadowsP->Load(node);
   this->backgroundColorP->Load(node);
-  this->drawGridP->Load(node);
 
   ambient.r = (**(this->ambientP)).x;
   ambient.g = (**(this->ambientP)).y;
@@ -240,9 +237,6 @@
   if (node)
     OgreCreator::CreateFog(node->GetChild("fog"));
 
-  if (**(this->drawGridP))
-    OgreCreator::DrawGrid();
-
   // Set up the world geometry link
   if (this->sceneType==SCENE_BSP)
   {
@@ -286,7 +280,6 @@
 {
   stream << prefix << "<rendering:ogre>\n";
   stream << prefix << "  " << *(this->ambientP) << "\n";
-  stream << prefix << "  " << *(this->drawGridP) << "\n";
 
   if ((**this->skyMaterialP).size())
   {
@@ -471,7 +464,6 @@
   std::vector<OgreCamera*>::iterator iter;
 
   OgreCreator::Instance()->Update();
-
   this->root->_fireFrameStarted();
 
   // Draw all the non-user cameras

Modified: code/gazebo/trunk/server/rendering/OgreAdaptor.hh
===================================================================
--- code/gazebo/trunk/server/rendering/OgreAdaptor.hh   2010-05-22 21:12:05 UTC 
(rev 8706)
+++ code/gazebo/trunk/server/rendering/OgreAdaptor.hh   2010-05-22 21:47:04 UTC 
(rev 8707)
@@ -168,7 +168,6 @@
     private: ParamT<Vector4> *ambientP;
     private: ParamT<bool> *shadowsP;
     private: ParamT<Vector3> *backgroundColorP;
-    private: ParamT<bool> *drawGridP;
     private: ParamT<std::string> *skyMaterialP;
     private: std::vector<Param*> parameters;
 

Modified: code/gazebo/trunk/server/rendering/OgreCreator.cc
===================================================================
--- code/gazebo/trunk/server/rendering/OgreCreator.cc   2010-05-22 21:12:05 UTC 
(rev 8706)
+++ code/gazebo/trunk/server/rendering/OgreCreator.cc   2010-05-22 21:47:04 UTC 
(rev 8707)
@@ -308,172 +308,6 @@
 
 
 
////////////////////////////////////////////////////////////////////////////////
-// Draw a grid on the ground
-void OgreCreator::DrawGrid()
-{
-  if (!Simulator::Instance()->GetRenderEngineEnabled())
-    return;
-
-  Ogre::ManualObject* gridObject =  
OgreAdaptor::Instance()->sceneMgr->createManualObject("__OGRE_GRID__");
-
-  gridObject->setCastShadows(false);
-
-  Ogre::SceneNode* gridObjectNode = 
OgreAdaptor::Instance()->sceneMgr->getRootSceneNode()->createChildSceneNode("__OGRE_GRID_NODE__");
-
-  Ogre::MaterialPtr gridObjectMaterialX = 
Ogre::MaterialManager::getSingleton().create("__OGRE_GRID_MATERIAL_X__","General");
-  gridObjectMaterialX->getTechnique(0)->setLightingEnabled(true);
-  gridObjectMaterialX->getTechnique(0)->getPass(0)->setDiffuse(0.2,0.2,0.2,1);
-  gridObjectMaterialX->getTechnique(0)->getPass(0)->setAmbient(0.2,0.2,0.2);
-  
//gridObjectMaterialX->getTechnique(0)->getPass(0)->setSelfIllumination(0.0,0.0,0.0);
-  gridObjectMaterialX->setReceiveShadows(false);
-
-  Ogre::MaterialPtr gridObjectMaterialY = 
Ogre::MaterialManager::getSingleton().create("__OGRE_GRID_MATERIAL_Y__","General");
-  gridObjectMaterialY->getTechnique(0)->setLightingEnabled(true);
-  gridObjectMaterialY->getTechnique(0)->getPass(0)->setDiffuse(0.2,0.2,0.2,1);
-  gridObjectMaterialY->getTechnique(0)->getPass(0)->setAmbient(0.2,0.2,0.2);
-  
//gridObjectMaterialY->getTechnique(0)->getPass(0)->setSelfIllumination(0.0,0.0,0.0);
-  gridObjectMaterialY->setReceiveShadows(false);
-
-
-  float d = 0.01;
-  int dim = 50;
-
-  // Vertex Values for a square box
-  float v[8][3] =
-  {
-    {-1, -1, -1}, {+1, -1, -1}, {+1, +1, -1}, {-1, +1, -1},
-    {-1, -1, +1}, {+1, -1, +1}, {+1, +1, +1}, {-1, +1, +1}
-  };
-
-  // Indices
-  int ind[36] =
-  {
-    // Bottom Face
-    0, 1, 2,
-    2, 3, 0,
-
-    // Top Face
-    4, 5, 7,
-    7, 5, 6,
-
-    // Front Face
-    0, 4, 7,
-    7, 3, 0,
-
-    // Back face
-    5, 1, 6,
-    6, 1, 2,
-
-    // Left face
-    0, 5, 4,
-    0, 1, 5,
-
-    // Right face
-    3, 7, 6,
-    6, 2, 3
-
-
-  };
-
-  gridObject->begin("__OGRE_GRID_MATERIAL_Y__", 
Ogre::RenderOperation::OT_TRIANGLE_LIST);
-
-  for (int y=-dim; y<dim; y++)
-  {
-    if (y%10 == 0)
-      d = 0.04;
-    else
-      d = 0.01;
-
-    // For each face
-    for (int i = 0; i < 36; i++)
-    {
-      gridObject->position(  v[ind[i]][0] * dim, 
-                           y+v[ind[i]][1] * 0.02, 
-                             v[ind[i]][2] * 0.01 );
-    }
-    char *name=new char[20];
-    char *text=new char[10];
-
-    sprintf(name,"(%d %d)_yaxis",0,y);
-    sprintf(text,"%d",y);
-
-    OgreMovableText* msg = new OgreMovableText();
-    try
-    {
-      msg->Load(name, text,"Arial",0.08);
-    }
-    catch (Ogre::Exception e)
-    {
-      std::ostringstream stream;
-      stream <<  "Unable to create the text. " << e.getDescription() 
<<std::endl;
-      gzthrow(stream.str() );
-    }
-    msg->SetTextAlignment(OgreMovableText::H_CENTER, OgreMovableText::V_ABOVE);
-
-    Ogre::SceneNode *textNode = 
OgreAdaptor::Instance()->sceneMgr->getRootSceneNode()->createChildSceneNode(std::string(name)+"_node");
-
-    textNode->attachObject(msg);
-    textNode->translate(0, y, 0.02);
-
-    delete [] name;
-    delete [] text;
-
-  }
-
-  gridObject->end();
-
-  gridObject->begin("__OGRE_GRID_MATERIAL_X__", 
Ogre::RenderOperation::OT_TRIANGLE_LIST);
-
-  for (int x=-dim; x<dim; x++)
-  {
-    if (x%10 == 0)
-      d = 0.04;
-    else
-      d = 0.01;
-
-    // For each face
-    for (int i = 0; i < 36; i++)
-    {
-      gridObject->position(x+v[ind[i]][0] * 0.02, 
-                             v[ind[i]][1] * dim, 
-                             v[ind[i]][2] * 0.01 );
-    }
-
-    char *name=new char[20];
-    char *text=new char[10];
-
-    sprintf(name,"(%d %d)_xaxis",x,0);
-    sprintf(text,"%d",x);
-
-    OgreMovableText* msg = new OgreMovableText();
-    try
-    {
-      msg->Load(name, text,"Arial",0.08);
-    }
-    catch (Ogre::Exception e)
-    {
-      std::ostringstream stream;
-      stream <<  "Unable to create the text. " << e.getDescription() 
<<std::endl;
-      gzthrow(stream.str() );
-    }
-    msg->SetTextAlignment(OgreMovableText::H_CENTER, OgreMovableText::V_ABOVE);
-
-    Ogre::SceneNode *textNode = 
OgreAdaptor::Instance()->sceneMgr->getRootSceneNode()->createChildSceneNode(std::string(name)+"_node");
-
-    textNode->attachObject(msg);
-    textNode->translate(x, 0, 0.02);
-
-    delete [] name;
-    delete [] text;
-  }
-
-  // etc
-  gridObject->end();
-  gridObjectNode->attachObject(gridObject);
-  
-}
-
-////////////////////////////////////////////////////////////////////////////////
 /// Draw a named line
 void OgreCreator::DrawLine(const Vector3 &start, const Vector3 &end, 
                            const std::string &name)
@@ -733,10 +567,9 @@
     (*titer)->Update();
 
   // Update the lines
-  for (iter = this->lines.begin(); iter != this->lines.end(); iter++)
-    (*iter)->Update();
+  //for (iter = this->lines.begin(); iter != this->lines.end(); iter++)
+    //(*iter)->Update();
 
-
   // We only need this loop because we are using threads. The physics engine
   // can't reliably set the pose of the visuals when it's running in a 
   // separate thread.

Modified: code/gazebo/trunk/server/rendering/OgreCreator.hh
===================================================================
--- code/gazebo/trunk/server/rendering/OgreCreator.hh   2010-05-22 21:12:05 UTC 
(rev 8706)
+++ code/gazebo/trunk/server/rendering/OgreCreator.hh   2010-05-22 21:47:04 UTC 
(rev 8707)
@@ -116,9 +116,6 @@
     /// \brief Insert a mesh into Ogre 
     public: static void InsertMesh( const Mesh *mesh);
 
-    /// \brief Draw the uniform grid pattern
-    public: static void DrawGrid();
-
     /// \brief Draw a named line
     public: static void DrawLine(const Vector3 &start, const Vector3 &end, 
const std::string &name);
 


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