Revision: 8911
          http://playerstage.svn.sourceforge.net/playerstage/?rev=8911&view=rev
Author:   hsujohnhsu
Date:     2010-09-17 03:58:04 +0000 (Fri, 17 Sep 2010)

Log Message:
-----------
reverting simpleshapes with accidental bullet test overwrite.  add 
test_bullet.world

Modified Paths:
--------------
    code/gazebo/branches/wg/worlds/simpleshapes.world

Added Paths:
-----------
    code/gazebo/branches/wg/worlds/test_bullet.world

Modified: code/gazebo/branches/wg/worlds/simpleshapes.world
===================================================================
--- code/gazebo/branches/wg/worlds/simpleshapes.world   2010-09-17 03:56:12 UTC 
(rev 8910)
+++ code/gazebo/branches/wg/worlds/simpleshapes.world   2010-09-17 03:58:04 UTC 
(rev 8911)
@@ -14,11 +14,12 @@
 
   <verbosity>5</verbosity>
 
-  <physics:bullet>
+  <physics:ode>
     <stepTime>0.001</stepTime>
     <gravity>0 0 -9.8</gravity>
     <cfm>10e-10</cfm>
     <erp>0.2</erp>
+    <stepType>quick</stepType>
     <stepIters>50</stepIters>
     <stepW>1.3</stepW>
     <contactMaxCorrectingVel>100.0</contactMaxCorrectingVel>
@@ -28,7 +29,7 @@
                       0 == No throttling
                      >0 == Frequency at which to throttle the sim --> 
     <updateRate>0</updateRate>
-  </physics:bullet>
+  </physics:ode>
 
   <rendering:gui>
     <type>fltk</type>
@@ -46,9 +47,9 @@
   </rendering:ogre>
 
   <model:physical name="sphere1_model">
-    <xyz>0 0 1.2</xyz>
+    <xyz>0 0 0.2</xyz>
     <rpy>0 0.0 0.0</rpy>
-    <static>false</static>
+    <static>true</static>
 
     <body:sphere name="sphere1_body">
       <geom:sphere name="sphere1_geom">
@@ -59,7 +60,7 @@
 
         <visual>
           <size>0.4 0.4 0.4</size>
-          <mesh>unit_sphere</mesh>
+          <mesh>unit_box</mesh>
           <shader>pixel</shader>
           <material>Gazebo/Rocky</material>
         </visual>

Copied: code/gazebo/branches/wg/worlds/test_bullet.world (from rev 8910, 
code/gazebo/branches/wg/worlds/simpleshapes.world)
===================================================================
--- code/gazebo/branches/wg/worlds/test_bullet.world                            
(rev 0)
+++ code/gazebo/branches/wg/worlds/test_bullet.world    2010-09-17 03:58:04 UTC 
(rev 8911)
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+
+<gazebo:world 
+  xmlns:gazebo="http://playerstage.sourceforge.net/gazebo/xmlschema/#gz"; 
+  xmlns:model="http://playerstage.sourceforge.net/gazebo/xmlschema/#model"; 
+  xmlns:sensor="http://playerstage.sourceforge.net/gazebo/xmlschema/#sensor"; 
+  xmlns:body="http://playerstage.sourceforge.net/gazebo/xmlschema/#body"; 
+  xmlns:geom="http://playerstage.sourceforge.net/gazebo/xmlschema/#geom"; 
+  xmlns:joint="http://playerstage.sourceforge.net/gazebo/xmlschema/#joint"; 
+  
xmlns:interface="http://playerstage.sourceforge.net/gazebo/xmlschema/#interface";
 
+  
xmlns:rendering="http://playerstage.sourceforge.net/gazebo/xmlschema/#rendering";
 
+  
xmlns:controller="http://playerstage.sourceforge.net/gazebo/xmlschema/#controller";
+  xmlns:physics="http://playerstage.sourceforge.net/gazebo/xmlschema/#physics"; 
>
+
+  <verbosity>5</verbosity>
+
+  <physics:bullet>
+    <stepTime>0.001</stepTime>
+    <gravity>0 0 -9.8</gravity>
+    <cfm>10e-10</cfm>
+    <erp>0.2</erp>
+    <stepIters>50</stepIters>
+    <stepW>1.3</stepW>
+    <contactMaxCorrectingVel>100.0</contactMaxCorrectingVel>
+    <contactSurfaceLayer>0.001</contactSurfaceLayer>
+
+    <!-- updateRate: <0 == throttle simTime to match realTime.
+                      0 == No throttling
+                     >0 == Frequency at which to throttle the sim --> 
+    <updateRate>0</updateRate>
+  </physics:bullet>
+
+  <rendering:gui>
+    <type>fltk</type>
+    <size>800 600</size>
+    <pos>0 0</pos>
+  </rendering:gui>
+
+  <rendering:ogre>
+    <ambient>.1 .1 .1 1</ambient>
+    <sky>
+      <material>Gazebo/CloudySky</material>
+    </sky>
+    <grid>false</grid>
+    <shadows>false</shadows>
+  </rendering:ogre>
+
+  <model:physical name="sphere1_model">
+    <xyz>0 0 1.2</xyz>
+    <rpy>0 0.0 0.0</rpy>
+    <static>false</static>
+
+    <body:sphere name="sphere1_body">
+      <geom:sphere name="sphere1_geom">
+        <size>0.2</size>
+        <mass>1.0</mass>
+
+        <mu1>109999.0</mu1>
+
+        <visual>
+          <size>0.4 0.4 0.4</size>
+          <mesh>unit_sphere</mesh>
+          <shader>pixel</shader>
+          <material>Gazebo/Rocky</material>
+        </visual>
+      </geom:sphere>
+    </body:sphere>
+  </model:physical>
+
+   <!-- Ground Plane -->
+   <model:physical name="plane1_model">
+    <xyz>0 0 0</xyz>
+    <rpy>0 0 0</rpy>
+    <static>true</static>
+
+    <body:plane name="plane1_body">
+      <geom:plane name="plane1_geom">
+        <normal>0 0 1</normal>
+        <size>100 100</size>
+        <segments>10 10</segments>
+        <uvTile>100 100</uvTile>
+        <material>Gazebo/GrayGrid</material>
+        <mu1>109999.0</mu1>
+        <mu2>1000.0</mu2>
+      </geom:plane>
+    </body:plane>
+  </model:physical>
+
+  <!-- White Point light -->
+  <model:renderable name="point_white">
+    <xyz>-2 2 10</xyz>
+    <static>false</static>
+
+    <light>
+      <type>point</type>
+      <diffuseColor>0.4 0.4 0.4</diffuseColor>
+      <specularColor>.1 .1 .1</specularColor>
+      <range>20</range>
+
+      <attenuation>0.1 0.01 0.01</attenuation>
+    </light>
+  </model:renderable>
+ 
+</gazebo:world>


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