Revision: 8926
http://playerstage.svn.sourceforge.net/playerstage/?rev=8926&view=rev
Author: hsujohnhsu
Date: 2010-10-01 18:59:56 +0000 (Fri, 01 Oct 2010)
Log Message:
-----------
MR lock while Resetting world and model, prevent accidental modification of
relative pose while reset happens.
Modified Paths:
--------------
code/gazebo/branches/wg/server/Model.cc
Modified: code/gazebo/branches/wg/server/Model.cc
===================================================================
--- code/gazebo/branches/wg/server/Model.cc 2010-10-01 18:58:12 UTC (rev
8925)
+++ code/gazebo/branches/wg/server/Model.cc 2010-10-01 18:59:56 UTC (rev
8926)
@@ -593,6 +593,7 @@
// Reset the model
void Model::Reset()
{
+ boost::recursive_mutex::scoped_lock
lock(*Simulator::Instance()->GetMRMutex());
JointContainer::iterator jiter;
std::vector< Entity* >::iterator biter;
std::map<std::string, Controller* >::iterator citer;
This was sent by the SourceForge.net collaborative development platform, the
world's largest Open Source development site.
------------------------------------------------------------------------------
Start uncovering the many advantages of virtual appliances
and start using them to simplify application deployment and
accelerate your shift to cloud computing.
http://p.sf.net/sfu/novell-sfdev2dev
_______________________________________________
Playerstage-commit mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/playerstage-commit