Revision: 8939
          http://playerstage.svn.sourceforge.net/playerstage/?rev=8939&view=rev
Author:   hsujohnhsu
Date:     2010-10-12 00:27:37 +0000 (Tue, 12 Oct 2010)

Log Message:
-----------
bug fix, ambient light setting should happen regardless there's shadows or not

Modified Paths:
--------------
    code/gazebo/branches/wg/server/rendering/OgreAdaptor.cc

Modified: code/gazebo/branches/wg/server/rendering/OgreAdaptor.cc
===================================================================
--- code/gazebo/branches/wg/server/rendering/OgreAdaptor.cc     2010-10-11 
17:00:22 UTC (rev 8938)
+++ code/gazebo/branches/wg/server/rendering/OgreAdaptor.cc     2010-10-12 
00:27:37 UTC (rev 8939)
@@ -215,6 +215,9 @@
           (**this->backgroundColorP).y,
           (**this->backgroundColorP).z));
 
+  // Ambient lighting
+  this->sceneMgr->setAmbientLight(ambient);
+
   // Not sure if this does something useful.
   if (**(this->shadowsP))
   {
@@ -222,9 +225,6 @@
     this->sceneMgr->setShadowTextureSettings(512,2);
     this->sceneMgr->setShadowColour(Ogre::ColourValue(0.5,0.5,0.5));
 
-     // Ambient lighting
-     this->sceneMgr->setAmbientLight(ambient);
-
     this->sceneMgr->setShadowTexturePixelFormat(Ogre::PF_FLOAT16_R);
     this->sceneMgr->setShadowTextureSelfShadow(true);
     this->sceneMgr->setShadowCasterRenderBackFaces(false);


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