GLX:
using display [:0.0]
rendering: [GLX offscreen] direct [no] RGBA [8 8 8 8] depth [24]
Segmentation fault

XLIB:
using display [:0.0]
rendering: [Xlib unmapped] direct [yes] RGBA [8 8 8 8] depth [24]
Segmentation fault

GLXP,SGIX:
GLXUnsupportedPrivateRequest etc...

If I remove the ObserverCam from the world file I get just:

using display [:0.0]
Segmentation fault

I guess it's something hardware-related...:(
Anyways, I can't understand why I can't run the simulation in a graphic-less
mode. Does it make some "hidden" rendering or what? 

-H
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