Hello, Please see the thread below.
http://sourceforge.net/mailarchive/message.php? msg_name=3451DD8D-14ED-4D26-A65F-D92096CED34E%40gmail.com Nathan On Mar 27, 2007, at 4:43 PM, Martin Schröder wrote: > Hi, > > I have a little problem with the CylinderGeom. When I place a > horizontal > Cylinder in my world it is drawn correctly but the collition > detection acts > as if it is vertical. I tried to rotate the geom and the Body. > Allways the > same. > I hope somebody has an > advice.--------------------------------------------------------------- > ---------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to > share your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php? > page=join.php&p=sourceforge&CID=DEVDEV________________________________ > _______________ > Playerstage-gazebo mailing list > Playerstage-gazebo@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo