Just worked it out. For the record, you can build one just like you would in the real world... put a block under one end of a thin plank to tilt it up at an angle. At first this appeared problematic because the simulation can become unstable (ramp explodes into the air when you drive on it =-) ), but you can remove the interaction between the plank and block by making the plank a submodel of the block in your world file. Then it works nicely.
Solly Brown wrote: > Hi, > > Can anyone confirm whether it's possible to create a moveable ramp in > gazebo? (ie. a wedge shaped object that a robot can drive up). > > I know how to use a gzbuilder to create a fixed terrain-based ramp, but > I need a ramp object that can be moved around. > > Any suggestions, or is it just not possible? > > Thanks =-) > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
