On Sun, 2007-11-25 at 01:41 +0000, Michael Sheldon wrote:
> Hi,
> 
>  I'm currently working on creating an omnidirectional camera for use in
> Gazebo 0.7; however I'm having a little bit of trouble setting the
> camera rotation. The way I'm acquiring an omnidirectional image, is to
> make 4 passes with a 90 degree field of view, these will later be cube
> mapped on to a sphere to simulate the distortion of a real
> omnidirectional camera (one which uses a hyperbolic mirror). 

Ah don't worry, I've solved it now. I should have been rotating by
adding quaternions (using GzCoordRotationAdd), rather than treating it
as an orientation about the axis.

 Cheers,
  Mike.



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