Hi, I'm experiencing differences between Pioneer3DX's sonar and Amigobot's Sonar behaviour. In the middle of a 3m large hall , Pioneer's sonars can <<see>> the walls, but this is not the case for Amigobot, it needs to stay closer than 0.6m to the one of the walls and it's very sensible to orientation variation. ActivMedia assured me that Pioneer and Amigobot use the same kind of electronic and they suggested me to vary the sensibility of sonars.But nothing works. Can be this a player issue?Do sombody else experience the same problem of short range sonar for Amigobot?
Thanks, Alessandro -- View this message in context: http://www.nabble.com/Player1.6.5-and-Amigobot-sonar-tp18490773p18490773.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
