Hello, I'm using Ogre 1.4.9, ode 10.1.
Can you run the ogre demo programs? What error messages are you seeing? -nate On Mon, Jul 21, 2008 at 11:27 AM, DanSC <[EMAIL PROTECTED]> wrote: > > Nate, > > I have updated to the latest SVN (6895), cleaned and recompiled, however I > am now having some issues with OGRE, which I believe are unrelated to the > new gazebo. What version of OGRE (and other libs) are you using? I'd like > to keep my build system as close to yours as possible to avoid version > issues across the 3rd party libs. > > Thank you, > Dan > > > Nate Koenig-4 wrote: >> >> Hi Dan, >> >> Could you get the latest SVN version of gazebo. A few improvements to >> the stereo code have been made. >> >> Gazebo does not output a disparity image. Instead it uses the Opengl >> Z-buffer to generate a depth map. I have changed the names of the >> image arrays in libgazebo to reflect this. >> >> The best way to use the depth information is to access the depth >> buffer directly, which is an array of float values that correspond to >> the distance from the camera to an object. >> >> -nate >> >> On Thu, Jul 17, 2008 at 3:39 PM, Daniel Carr <[EMAIL PROTECTED]> wrote: >>> Hi All, >>> >>> I have been trying to use the examples/libgazebo/stereo/stereo.cc to >>> generate depth maps using the stereocamera.world file. I start up gazebo >>> and then, using another terminal, start stereo with ./stereo and let it >>> run for a bit (such that it will generate anywhere from 10-a few hundred >>> framexxxx.pgm's). I have been running gazebo both through a SSH X >>> terminal and directly on the machine with gazebo (using SVN from the last >>> couple of days) and it produces either blank .pgm's (all 255) or somewhat >>> 'random' black-and-white shapes that do not appear to be any of the >>> viewpoints available through gazebo (let alone any sort of depth map for >>> a square or plane/horizon). >>> >>> Is this feature currently implemented? Do I need to be set to >>> View|Stereo(1) in gazebo before capturing (not that it has made any >>> difference)? >>> >>> I have attempted to add debug code by printing the disparity data after >>> it's written to the file, and all that appears is 1.0's (usually, unless >>> I have the random black and white shapes in which case it is 0.0's or >>> 1.0's). The machine that runs gazebo is a relatively new Dell with an >>> NVidia 7900GS using proprietary drivers and a fairly new processor. It >>> can easily run gazebo at over 30 fps when displaying and moving through >>> an empty scene. >>> >>> If you need any more information, please don't hesitate to ask. >>> >>> Thank you, >>> Dan >> > > -- > View this message in context: > http://www.nabble.com/Stereo-Camera-depth-map-tp18519351p18574569.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
