Hello,

I'm using Ogre 1.4.9, ode 10.1.

Can you run the ogre demo programs?

What error messages are you seeing?

-nate


On Mon, Jul 21, 2008 at 11:27 AM, DanSC <[EMAIL PROTECTED]> wrote:
>
> Nate,
>
> I have updated to the latest SVN (6895), cleaned and recompiled, however I
> am now having some issues with OGRE, which I believe are unrelated to the
> new gazebo.  What version of OGRE (and other libs) are you using?  I'd like
> to keep my build system as close to yours as possible to avoid version
> issues across the 3rd party libs.
>
> Thank you,
> Dan
>
>
> Nate Koenig-4 wrote:
>>
>> Hi Dan,
>>
>> Could you get the latest SVN version of gazebo. A few improvements to
>> the stereo code have been made.
>>
>> Gazebo does not output a disparity image. Instead it uses the Opengl
>> Z-buffer to generate a depth map. I have changed the names of the
>> image arrays in libgazebo to reflect this.
>>
>> The best way to use the depth information is to access the depth
>> buffer directly, which is an array of float values that correspond to
>> the distance from the camera to an object.
>>
>> -nate
>>
>> On Thu, Jul 17, 2008 at 3:39 PM, Daniel Carr <[EMAIL PROTECTED]> wrote:
>>> Hi All,
>>>
>>> I have been trying to use the examples/libgazebo/stereo/stereo.cc to
>>> generate depth maps using the stereocamera.world file.  I start up gazebo
>>> and then, using another terminal, start stereo with ./stereo and let it
>>> run for a bit (such that it will generate anywhere from 10-a few hundred
>>> framexxxx.pgm's).  I have been running gazebo both through a SSH X
>>> terminal and directly on the machine with gazebo (using SVN from the last
>>> couple of days) and it produces either blank .pgm's (all 255) or somewhat
>>> 'random' black-and-white shapes that do not appear to be any of the
>>> viewpoints available through gazebo (let alone any sort of depth map for
>>> a square or plane/horizon).
>>>
>>> Is this feature currently implemented?  Do I need to be set to
>>> View|Stereo(1) in gazebo before capturing (not that it has made any
>>> difference)?
>>>
>>> I have attempted to add debug code by printing the disparity data after
>>> it's written to the file, and all that appears is 1.0's (usually, unless
>>> I have the random black and white shapes in which case it is 0.0's or
>>> 1.0's).  The machine that runs gazebo is a relatively new Dell with an
>>> NVidia 7900GS using proprietary drivers and a fairly new processor.  It
>>> can easily run gazebo at over 30 fps when displaying and moving through
>>> an empty scene.
>>>
>>> If you need any more information, please don't hesitate to ask.
>>>
>>> Thank you,
>>> Dan
>>
>
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