Hi, I'm interested in the status of the sonar device for the gazebo. I saw a few posts on this mailing list where others where asking the same thing.
Was there a functional sonar device earlier? if so what happened to it? I made a simulated sonar using ogre and ogreopcode a while back for a spatial mapping project. I tried to use collision volumes to generete contacts but found it inadequate since it only generated contacts along the intersecting borders of the cone shape I used. So I made a ray cast spead in stead with much better results and returned the least distance found. If there is no sonar device available I'm interested in making one based on ray cast spread which can be configured depending on the requirements of the simulation resolution and performance requirements. From a single on-axis ray cast to randomly distributed spherical spread based on sonar angle possibly off-axis density decay. (trying to make it sound fancy :P). what sould I be looking at for pointer regarding this? regards, Freyr ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
