This problem is fixed in the SVN version. -nate
On Mon, Jan 26, 2009 at 3:42 PM, rdesgagn <[email protected]> wrote: > > I'm using version 0.8-pre3. > > René > > > > > rdesgagn wrote: >> >> Hello all, >> >> Every time I run a simulation with Gazebo, the save frame >> option is always on. I have tried to modify my .world file with the >> <saveFrames>false</saveFrame> but no success. I have read the source code >> and I found the solution. The saveFrames variable isn't initialized in >> the constructor in GLFrame.cc file. So, I simply added this->saveFrames = >> false; in the constructor and now everything works like it should be. >> >> Regards, >> >> René >> > > -- > View this message in context: > http://www.nabble.com/saveFrames-bug-and-solution-tp21673582p21674241.html > Sent from the playerstage-gazebo mailing list archive at Nabble.com. > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
