Hi, i am totally new to linux and Gazebo, but managed to install player, stage and gazebo without any errors at last. May problem now is to start gazebo with /usr/local/share/gazebo/worlds/pioneer2dx.world:
there is always this problem with ogre (ogre.log): .... 16:17:56: *************************** 16:17:56: *** GL Renderer Started *** 16:17:56: *************************** 16:17:56: Registering ResourceManager for type GpuProgram 16:17:56: GL: Using framebuffer copy for rendering to textures (worst) 16:17:56: GL: Warning: RenderTexture size is restricted to size of framebuffer. If you are on Linux, consider using GLX instead of SDL. 16:17:56: RenderSystem capabilities 16:17:56: ------------------------- 16:17:56: * Hardware generation of mipmaps: yes 16:17:56: * Texture blending: yes 16:17:56: * Anisotropic texture filtering: no 16:17:56: * Dot product texture operation: yes 16:17:56: * Cube mapping: yes 16:17:56: * Hardware stencil buffer: yes 16:17:56: - Stencil depth: 8 16:17:56: - Two sided stencil support: no 16:17:56: - Wrap stencil values: yes 16:17:56: * Hardware vertex / index buffers: no 16:17:56: * Vertex programs: yes 16:17:56: - Max vertex program version: arbvp1 16:17:56: * Fragment programs: yes 16:17:56: - Max fragment program version: arbfp1 16:17:56: * Texture Compression: yes 16:17:56: - DXT: no 16:17:56: - VTC: no 16:17:56: * Scissor Rectangle: yes 16:17:56: * Hardware Occlusion Query: yes 16:17:56: * User clip planes: yes 16:17:56: * VET_UBYTE4 vertex element type: yes 16:17:56: * Infinite far plane projection: yes 16:17:56: * Hardware render-to-texture: no 16:17:56: * Floating point textures: no 16:17:56: * Non-power-of-two textures: yes 16:17:56: * Volume textures: yes 16:17:56: * Multiple Render Targets: 1 16:17:56: * Point Sprites: yes 16:17:56: * Extended point parameters: yes 16:17:56: * Max Point Size: 0 16:17:56: * Vertex texture fetch: no 16:17:56: Registering ResourceManager for type Texture 16:17:56: ResourceBackgroundQueue - threading disabled 16:17:56: Particle Renderer Type 'billboard' registered 16:17:56: SceneManagerFactory for type 'BspSceneManager' registered. 16:17:56: Registering ResourceManager for type BspLevel 16:17:56: SceneManagerFactory for type 'OctreeSceneManager' registered. 16:17:56: SceneManagerFactory for type 'TerrainSceneManager' registered. 16:17:56: TerrainSceneManager: Registered a new PageSource for type Heightmap 16:17:56: Parsing scripts for resource group Autodetect 16:17:56: Finished parsing scripts for resource group Autodetect 16:17:56: Parsing scripts for resource group General 16:17:56: Parsing script Gazebo.material 16:17:56: Parsing script athene.material 16:17:56: Parsing script weapshop.material 16:17:56: Parsing script healthshop.material 16:17:56: Parsing script ninja.material 16:17:56: Parsing script fish.material 16:17:56: Parsing script ToolShed.material 16:17:56: Parsing script rzr-002.material 16:17:56: Parsing script shop.material 16:17:56: Parsing script Gazebo.material 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/AmbientOneTextureVS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 6 of Gazebo.material: Could not create GPU program 'Gazebo/AmbientOneTextureVS', error reported was: Resource with the name Gazebo/AmbientOneTextureVS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/AmbientOneTextureFS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 11 of Gazebo.material: Could not create GPU program 'Gazebo/AmbientOneTextureFS', error reported was: Resource with the name Gazebo/AmbientOneTextureFS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/DirectionalLightVS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 16 of Gazebo.material: Could not create GPU program 'Gazebo/DirectionalLightVS', error reported was: Resource with the name Gazebo/DirectionalLightVS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/DirectionalLightFS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 21 of Gazebo.material: Could not create GPU program 'Gazebo/DirectionalLightFS', error reported was: Resource with the name Gazebo/DirectionalLightFS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/PointLightVS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 30 of Gazebo.material: Could not create GPU program 'Gazebo/PointLightVS', error reported was: Resource with the name Gazebo/PointLightVS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/PointLightFS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 41 of Gazebo.material: Could not create GPU program 'Gazebo/PointLightFS', error reported was: Resource with the name Gazebo/PointLightFS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/SpotLightVS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 51 of Gazebo.material: Could not create GPU program 'Gazebo/SpotLightVS', error reported was: Resource with the name Gazebo/SpotLightVS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name Gazebo/SpotLightFS already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) 16:17:56: Error at line 63 of Gazebo.material: Could not create GPU program 'Gazebo/SpotLightFS', error reported was: Resource with the name Gazebo/SpotLightFS already exists. 16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name PerPixelShaded already exists. in ResourceManager::add at OgreResourceManager.cpp (line 113) in my opinion there is a problem with parsing. Because it tries to parse Gazebo.material two times and I don't know why? is there a possibility to see which files are parsed? there is also no second file named Gazebo.materials anywhere. Would be really great if someone had some ideas! thanks -- View this message in context: http://www.nabble.com/Problems-with-running-Gazebo-after-installing---please-help%21-tp22479286p22479286.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Apps built with the Adobe(R) Flex(R) framework and Flex Builder(TM) are powering Web 2.0 with engaging, cross-platform capabilities. Quickly and easily build your RIAs with Flex Builder, the Eclipse(TM)based development software that enables intelligent coding and step-through debugging. 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