Hi, i am totally new to linux and Gazebo, but managed to install player,
stage and gazebo without any errors at last. 
May problem now is to start gazebo with
/usr/local/share/gazebo/worlds/pioneer2dx.world:

there is always this problem with ogre (ogre.log): 

....
16:17:56: ***************************
16:17:56: *** GL Renderer Started ***
16:17:56: ***************************
16:17:56: Registering ResourceManager for type GpuProgram
16:17:56: GL: Using framebuffer copy for rendering to textures (worst)
16:17:56: GL: Warning: RenderTexture size is restricted to size of
framebuffer. If you are on Linux, consider using GLX instead of SDL.
16:17:56: RenderSystem capabilities
16:17:56: -------------------------
16:17:56:  * Hardware generation of mipmaps: yes
16:17:56:  * Texture blending: yes
16:17:56:  * Anisotropic texture filtering: no
16:17:56:  * Dot product texture operation: yes
16:17:56:  * Cube mapping: yes
16:17:56:  * Hardware stencil buffer: yes
16:17:56:    - Stencil depth: 8
16:17:56:    - Two sided stencil support: no
16:17:56:    - Wrap stencil values: yes
16:17:56:  * Hardware vertex / index buffers: no
16:17:56:  * Vertex programs: yes
16:17:56:    - Max vertex program version: arbvp1
16:17:56:  * Fragment programs: yes
16:17:56:    - Max fragment program version: arbfp1
16:17:56:  * Texture Compression: yes
16:17:56:    - DXT: no
16:17:56:    - VTC: no
16:17:56:  * Scissor Rectangle: yes
16:17:56:  * Hardware Occlusion Query: yes
16:17:56:  * User clip planes: yes
16:17:56:  * VET_UBYTE4 vertex element type: yes
16:17:56:  * Infinite far plane projection: yes
16:17:56:  * Hardware render-to-texture: no
16:17:56:  * Floating point textures: no
16:17:56:  * Non-power-of-two textures: yes
16:17:56:  * Volume textures: yes
16:17:56:  * Multiple Render Targets: 1
16:17:56:  * Point Sprites: yes
16:17:56:  * Extended point parameters: yes
16:17:56:  * Max Point Size: 0
16:17:56:  * Vertex texture fetch: no
16:17:56: Registering ResourceManager for type Texture
16:17:56: ResourceBackgroundQueue - threading disabled
16:17:56: Particle Renderer Type 'billboard' registered
16:17:56: SceneManagerFactory for type 'BspSceneManager' registered.
16:17:56: Registering ResourceManager for type BspLevel
16:17:56: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:17:56: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:17:56: TerrainSceneManager: Registered a new PageSource for type
Heightmap
16:17:56: Parsing scripts for resource group Autodetect
16:17:56: Finished parsing scripts for resource group Autodetect
16:17:56: Parsing scripts for resource group General
16:17:56: Parsing script Gazebo.material
16:17:56: Parsing script athene.material
16:17:56: Parsing script weapshop.material
16:17:56: Parsing script healthshop.material
16:17:56: Parsing script ninja.material
16:17:56: Parsing script fish.material
16:17:56: Parsing script ToolShed.material
16:17:56: Parsing script rzr-002.material
16:17:56: Parsing script shop.material
16:17:56: Parsing script Gazebo.material
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/AmbientOneTextureVS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 6 of Gazebo.material: Could not create GPU program
'Gazebo/AmbientOneTextureVS', error reported was: Resource with the name
Gazebo/AmbientOneTextureVS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/AmbientOneTextureFS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 11 of Gazebo.material: Could not create GPU program
'Gazebo/AmbientOneTextureFS', error reported was: Resource with the name
Gazebo/AmbientOneTextureFS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/DirectionalLightVS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 16 of Gazebo.material: Could not create GPU program
'Gazebo/DirectionalLightVS', error reported was: Resource with the name
Gazebo/DirectionalLightVS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/DirectionalLightFS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 21 of Gazebo.material: Could not create GPU program
'Gazebo/DirectionalLightFS', error reported was: Resource with the name
Gazebo/DirectionalLightFS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/PointLightVS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 30 of Gazebo.material: Could not create GPU program
'Gazebo/PointLightVS', error reported was: Resource with the name
Gazebo/PointLightVS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/PointLightFS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 41 of Gazebo.material: Could not create GPU program
'Gazebo/PointLightFS', error reported was: Resource with the name
Gazebo/PointLightFS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/SpotLightVS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 51 of Gazebo.material: Could not create GPU program
'Gazebo/SpotLightVS', error reported was: Resource with the name
Gazebo/SpotLightVS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
Gazebo/SpotLightFS already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)
16:17:56: Error at line 63 of Gazebo.material: Could not create GPU program
'Gazebo/SpotLightFS', error reported was: Resource with the name
Gazebo/SpotLightFS already exists.
16:17:56: OGRE EXCEPTION(4:ItemIdentityException): Resource with the name
PerPixelShaded already exists. in ResourceManager::add at
OgreResourceManager.cpp (line 113)

in my opinion there is a problem with parsing. Because it tries to parse
Gazebo.material two times and I don't know why?
is there a possibility to see which files are parsed? there is also no
second file named Gazebo.materials anywhere. 

Would be really great if someone had some ideas! thanks

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