Hi,

I am using Gazebo 0.10.0, and today I tryed to use the FactoryIface to
dynamicaly remove a model from the world. Basically, I am trying to run the
example "factory.cc".

When I try to delete an object, I keep getting segfaults. I have already
searched inside gazebo's code, but I could not find the exact moment where
the segfault happens.

I think someone has already noticed this problem, because the lines for
model deletion have been commented in the "factory.cc" example.

Is there a known solution to this problem, or another way to make an object
dynamically desappear from the world?

Thanks for any response,

Alisson
------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Playerstage-gazebo mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to