Hi, I am using Gazebo 0.10.0, and today I tryed to use the FactoryIface to dynamicaly remove a model from the world. Basically, I am trying to run the example "factory.cc".
When I try to delete an object, I keep getting segfaults. I have already searched inside gazebo's code, but I could not find the exact moment where the segfault happens. I think someone has already noticed this problem, because the lines for model deletion have been commented in the "factory.cc" example. Is there a known solution to this problem, or another way to make an object dynamically desappear from the world? Thanks for any response, Alisson ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
