Hi, Zhang qun I am meeting the same problem with you. I install on my computer(laptop) with wubi9.0(similar with ubuntu 9.10), my graphic card is ATI RADEON HD3450. ogre 1.6.5 ode. 0.11.1 gazebo0.10.0
you can find the debug report below, but I did not fix it now, and I want to continue fix it, do you have some advice/ http://old.nabble.com/X_CreateGC%3A-BadDrawable-%28invalid-Pixmap-or-Window-parameter%29-0x4800002-td27840428.html#a27852458 Qiang Li zhangqun wrote: > > Dear all, > > after struggling in making the gazebo, i finally succeeded. but > unfortunately met another problem when I run it by > > _____________________________________________________________ > gazebo /usr/local/share/gazebo/worlds/pioneer2dx.world > > Gazebo multi-robot simulator, version 0.9.0 > > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. > Released under the GNU General Public License. > > [/home/zhangqun/gazebo/server/GazeboConfig.cc:103] > Gazebo Path[/usr/local/share/gazebo] > [/home/zhangqun/gazebo/server/GazeboConfig.cc:115] > Ogre Path[/usr/local/lib/OGRE] > Error Loading Gazebo > /home/zhangqun/gazebo/server/Simulator.cc:235 : Exception: Failed to load > the World > /home/zhangqun/gazebo/server/World.cc:207 : Exception: Unable to create > physics engine > > deleting /tmp/gazebo-zhangqun-0/graphics3d.default > Segmentation fault > ______________________________________________________________ > > and a window pops out and quickly disappears. i searched a lot about this > error but nothing solved. i also list the gdb results below and > configuration in my case. > > > Ubuntu 9.10 > player 3.0 > gazebo svn > ode 0.11.1 > ogre 1.6.3 > graphics card ATI 3470 with proprietary FGLRX driver (works well with > rendering) > > ______________________________________________________________ > /usr/share/gazebo/worlds$ gdb gazebo > GNU gdb (GDB) 7.0-ubuntu > Copyright (C) 2009 Free Software Foundation, Inc. > License GPLv3+: GNU GPL version 3 or later > <http://gnu.org/licenses/gpl.html >> > This is free software: you are free to change and redistribute it. > There is NO WARRANTY, to the extent permitted by law. Type "show copying" > and "show warranty" for details. > This GDB was configured as "i486-linux-gnu". > For bug reporting instructions, please see: > <http://www.gnu.org/software/gdb/bugs/>... > Reading symbols from /usr/local/bin/gazebo...done. > (gdb) run pioneer2dx.world > Starting program: /usr/local/bin/gazebo pioneer2dx.world > [Thread debugging using libthread_db enabled] > Gazebo multi-robot simulator, version 0.9.0 > > Part of the Player/Stage Project [http://playerstage.sourceforge.net]. > Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. > Released under the GNU General Public License. > > [/home/zhangqun/gazebo/server/GazeboConfig.cc:103] > Gazebo Path[/usr/local/share/gazebo] > [/home/zhangqun/gazebo/server/GazeboConfig.cc:115] > Ogre Path[/usr/local/lib/OGRE] > directory [/tmp/gazebo-zhangqun-0] already exists (previous crash?) > but the owner gazebo server (pid=9218) is not running. > deleting the old information of the directory [/tmp/gazebo-zhangqun-0] > Error Loading Gazebo > /home/zhangqun/gazebo/server/Simulator.cc:235 : Exception: Failed to load > the World > /home/zhangqun/gazebo/server/World.cc:207 : Exception: Unable to create > physics engine > > > > deleting /tmp/gazebo-zhangqun-0/graphics3d.default > > Program received signal SIGSEGV, Segmentation fault. > do_lookup_x (new_hash=<value optimized out>, old_hash=0xbffff044, > ref=0x351b18, result=0xbffff038, scope=0xdd37cc, i=3, flags=1, > skip=0x0) > at do-lookup.h:180 > 180 do-lookup.h: No such file or directory. > in do-lookup.h > (gdb) bt > #0 do_lookup_x (new_hash=<value optimized out>, old_hash=0xbffff044, > ref=0x351b18, result=0xbffff038, scope=0xdd37cc, i=3, flags=1, > skip=0x0) > at do-lookup.h:180 > #1 0x00dc0009 in _dl_lookup_symbol_x (undef_name=<value optimized out>, > undef_map=<value optimized out>, ref=0xbffff080, > symbol_scope=0xb7fe3a28, > version=0xb7fd9850, type_class=1, flags=1, skip_map=0x0) at > dl-lookup.c:338 > #2 0x00dc4326 in _dl_fixup (l=<value optimized out>, > reloc_arg=<value optimized out>) at dl-runtime.c:114 > #3 0x00dc9fc0 in _dl_runtime_resolve () at > ../sysdeps/i386/dl-trampoline.S:37 > #4 0x0035ecb8 in gazebo::Iface::Destroy() () > from /usr/local/lib/libgazebo.so.0.9.0 > #5 0x00361c60 in gazebo::Iface::~Iface() () > from /usr/local/lib/libgazebo.so.0.9.0 > #6 0x00369074 in gazebo::Graphics3dIface::~Graphics3dIface() () > from /usr/local/lib/libgazebo.so.0.9.0 > #7 0x002d9ea6 in gazebo::GraphicsIfaceHandler::~GraphicsIfaceHandler() () > from /usr/local/lib/libgazebo_server.so.0.9.0 > #8 0x002aab65 in gazebo::World::Fini() () > from /usr/local/lib/libgazebo_server.so.0.9.0 > #9 0x002dfaae in gazebo::Simulator::Fini() () > from /usr/local/lib/libgazebo_server.so.0.9.0 > #10 0x0804aa27 in main () > (gdb) > > ______________________________________________________________ > > the gazebo window pops up but no response to any operation. > > I appreciate if any one can help me get this done. > > Zhang Qun > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and > easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > -- View this message in context: http://old.nabble.com/problem-when-running-gazebo-tp27111490p27862840.html Sent from the playerstage-gazebo mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Playerstage-gazebo mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
