Hi,
I suggest turning up the torque limits, up about 2/3rd way before sim goes
unstable is probably where you'll get the better instantaneous response.
John


On Fri, Apr 2, 2010 at 7:38 PM, David Michal <[email protected]>wrote:

> I have already turned the torque way down and experimented with changing
> the masses.  I added the additional parameters you suggested as well.
> Unfortunately it didn't really change much.  The best that I have been
> able to do so far is to keep the velocity low.  In my particular case it
> would be better if I could turn some of the physics off for just the
> robot's wheels and have it behave more like it does in Stage.  I have
> done some experimentation with Microsoft Robotics Developer Studio as
> well.  When I modeled the same robot there, they recommended that the
> wheels should just be set to a given velocity instead of having the
> physics engine try to compute their behavior.
>
> On Thu, 2010-04-01 at 12:58 -0700, Nate Koenig wrote:
> > Hello,
> >
> > You can reduce the torque parameter, and play with the masses.
> >
> > You can also modify the friction of the wheels. To do this add a the
> > following parameters to a geom:
> >
> > <geom ...>
> >   <kp>100000000</kp>
> >   <kd>1.0</kd> <!-- Damping constraint -->
> >   <bounce>0.0</bounce> <!-- How bouncy the surface is -->
> >   <bounceVel>10</bounceVel> <!-- MAx velocity before bounce is applied
> -->
> >   <mu1> BIG NUMBER </mu1>
> >   <mu2> BIG NUMBER </mu2>
> >   <slip1> small number (0.01) </slip1>
> >   <slip2> small number (0.01)</slip2>
> > </geom>
> >
> > The ODE manual has descriptions of all these parameters.
> >
> > -nate
> >
> > On Sun, Mar 28, 2010 at 9:41 PM, David Michal <[email protected]>
> wrote:
> > > I have modeled a differential drive robot in Gazebo.  The problem is
> > > that when I driver the robot from Player it seems to have quite a bit
> of
> > > inertia. When turning to the left or the right it overshoots the target
> > > quite a bit.  The real robot uses stepper motors so that once you tell
> > > it to stop turning it does.  Is there a way to get Gazebo to better
> > > model a stepper motor?  I am using Player 3.0.1, Gazebo 0.9.0, and ODE
> > > 0.11.1.
> > >
> > > Here is what I have in the model file.
> > >
> > > <body:cylinder name="left_wheel_body">
> > >  <xyz>0.0 0.1325 -0.2032</xyz>
> > >  <rpy>0 90 90</rpy>
> > >  <geom:cylinder name="left_wheel_geom">
> > >    <size>.0635 .032</size>
> > >    <mass>0.5</mass>
> > >    <visual>
> > >      <rpy>0 0 90</rpy>
> > >      <size>0.127 0.127 0.032</size>
> > >      <mesh>drivewheel.mesh</mesh>
> > >      <material>Gazebo/Black</material>
> > >    </visual>
> > >  </geom:cylinder>
> > > </body:cylinder>
> > >
> > > <body:cylinder name="right_wheel_body">
> > >  <xyz>0.0 -0.1325 -0.2032</xyz>
> > >  <rpy>0 90 90</rpy>
> > >  <geom:cylinder name="right_wheel_geom">
> > >    <size>.0635 .032</size>
> > >    <mass>0.5</mass>
> > >   <visual>
> > >      <rpy>0 0 90</rpy>
> > >      <size>0.127 0.127 0.032</size>
> > >      <mesh>drivewheel.mesh</mesh>
> > >      <material>Gazebo/Black</material>
> > >    </visual>
> > >  </geom:cylinder>
> > > </body:cylinder>
> > >
> > > <joint:hinge name="left_wheel_joint">
> > >  <body1>left_wheel_body</body1>
> > >  <body2>chassis_body</body2>
> > >  <anchor>left_wheel_body</anchor>
> > >  <anchorOffset>0 0 0</anchorOffset>
> > >  <axis>0 1 0</axis>
> > >  <erp>0.8</erp>
> > >  <cfm>10e-5</cfm>
> > > </joint:hinge>
> > >
> > > <joint:hinge name="right_wheel_joint">
> > >  <body1>right_wheel_body</body1>
> > >  <body2>chassis_body</body2>
> > >  <anchor>right_wheel_body</anchor>
> > >  <anchorOffset>0 0 0</anchorOffset>
> > >  <axis>0 1 0</axis>
> > >  <erp>0.8</erp>
> > >  <cfm>10e-5</cfm>
> > > </joint:hinge>
> > >
> > > <controller:differential_position2d name="controller1">
> > >  <leftJoint>right_wheel_joint</leftJoint>
> > >  <rightJoint>left_wheel_joint</rightJoint>
> > >  <wheelSeparation>0.265</wheelSeparation>
> > >  <wheelDiameter>0.127</wheelDiameter>
> > >  <torque>1</torque>
> > >  <interface:position name="position_iface_0"/>
> > > </controller:differential_position2d>
> > >
> > >
> > >
> > >
> ------------------------------------------------------------------------------
> > > Download Intel&#174; Parallel Studio Eval
> > > Try the new software tools for yourself. Speed compiling, find bugs
> > > proactively, and fine-tune applications for parallel performance.
> > > See why Intel Parallel Studio got high marks during beta.
> > > http://p.sf.net/sfu/intel-sw-dev
> > > _______________________________________________
> > > Playerstage-gazebo mailing list
> > > [email protected]
> > > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> > >
> >
> >
> ------------------------------------------------------------------------------
> > Download Intel&#174; Parallel Studio Eval
> > Try the new software tools for yourself. Speed compiling, find bugs
> > proactively, and fine-tune applications for parallel performance.
> > See why Intel Parallel Studio got high marks during beta.
> > http://p.sf.net/sfu/intel-sw-dev
> > _______________________________________________
> > Playerstage-gazebo mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> >
>
>
>
>
> ------------------------------------------------------------------------------
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
> Playerstage-gazebo mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>
------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Playerstage-gazebo mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to