Author: megabajt Date: Sun Feb 10 14:00:09 2008 GMT Module: SOURCES Tag: HEAD ---- Log message: - ggzd.conf template
---- Files affected: SOURCES: ggz-server.conf (NONE -> 1.1) (NEW) ---- Diffs: ================================================================ Index: SOURCES/ggz-server.conf diff -u /dev/null SOURCES/ggz-server.conf:1.1 --- /dev/null Sun Feb 10 15:00:09 2008 +++ SOURCES/ggz-server.conf Sun Feb 10 15:00:04 2008 @@ -0,0 +1,267 @@ +# Sample ggzd configuration file +# +# This file must be copied to 'ggzd.conf' or otherwise ggzd's compiled- +# in values are used! Those are not necessarily the same as the commented +# values in this file. +# It will save ggzd.conf from being overwritten. This behaviour was +# introduced with GGZ 0.0.14. +# +# Note: +# Items marked "Not Implemented" won't work yet, and any options may be +# revised or eliminated in future versions! 'Nuff said. +# +# Case of variable names is ignored, AddGame, addgame and ADDGAME are +# all equivalent variable names. Whitespace is ignored except WITHIN +# the RHS of a configuration option. Trailing whitespace is trunced. +# +# The '=' sign is optional. + +############################################################################ +# General Server Options +############################################################################ + +[General] + +# Server name +# This is the server name as reported to clients +#ServerName = GGZ server + +# Administrators name +# This is the administrator name reported to clients +#AdminName = Honest Harry + +# Administrators email +# This is the email contact address reported to clients +#AdminEmail = [EMAIL PROTECTED] + +# Port option +# Uncomment to specify a port other than the default (5688) +Port = 5688 +# It is possible to restrict access to one interface +#Interface = 127.0.0.1 + +# SQL database connection options +# If a SQL database is used as opposed to a flat embedded +# database, this block must be configured. DatabaseType +# is only relevant for the DBI backend. +#DatabaseHost = localhost +#DatabaseName = ggz +#DatabaseUsername = ggzd +#DatabasePassword = ggzd +# DatabaseType: pgsql, mysql, sqlite, ... +DatabaseType = db4 +# Database hashing: plain, md5, sha1 or ripemd160 +#DatabaseHashing = plain +# Database hash encoding: base64 or base16 (defaults to base64) +#DatabaseHashEncoding = base64 + +# Transport Layer Security options +#EncryptionUse = 0 +#EncryptionPassword = ggzrocksmore +#EncryptionKey = /usr/etc/ggzsite-example.pem +#EncryptionCert = /usr/etc/ggzsite-example.pem + +# Announcements (none by default), metaserver must point to a GGZ metaserver +#AnnounceLAN = 1 +#AnnounceMetaserver = localhost +#AnnounceMetaserverUsername = ggzd +#AnnounceMetaserverPassword = ggzd + +# Reconfiguration in case of room changes +#ReconfigureRooms = 1 + +############################################################################ +# Logging Options +############################################################################ + +[Logs] + +# DumpFile +# Dumps the complete network protocol traffic +# DumpFile can be either a filename, or 'stdout'/'stderr' +#DumpFile = stderr + +# Logfile +# Logfile can be either a filename, or 'syslogd', or 'stdout'/'stderr' +# syslogd is the default +LogFile = /var/log/ggz-server.log + +# Log types +# The types of logging which the server performs to the logfile +# Default is to log errors. Types should be separated by a space. +# Valid types: All +# Notices +# Connections +# Security +# Update +# Tables +LogTypes = All + +# Debug logfile +# Logfile can be either a filename, or 'syslogd', or 'stdout'/'stderr' +# syslogd is the default +#DebugFile = stderr + +# Debug types +# The types of debugging information which the server sends to the +# debug files. Default is NONE. +# (Server must be compiled with debug on to use this feature) +# Valid types: All +# Configuration +# Process +# Connection +# Chat +# Table +# Protocol +# Update +# Misc +# Room +# Lists +# Game_Msg +# XML +DebugTypes = All + +# Syslogd facility +# Syslogd facility type to send logs to, default is local0 +# (ignored if LOGFILE parm doesn't point to syslogd) +#Facility = local0 + +# Append _PID to log filenames +# Should we have a separate logfile for each process thread? (1=yes, 0=no) +# Default is 0, invalid for syslogd +# WARNING: This is ugly, really really ugly. It involves opening and closing +# the logfiles for each and every log message. Don't use it! +#ThreadLogs = 1 + +# PID in logs +# Should the PID be included in log messages? (1=yes, 0=no) +# Default is 1 for standard log, Debug log ALWAYS includes PID +#PIDInLogs = 0 + +# Timestamps in logs +# Should the date/time be included in log messages? (1=yes, 0=no) +# Default is 0 as you should be using syslogd. +#TimeInLogs = 1 + +# GameType in logs +# Should the game name be prepended to logs messages from a game server? +# eg: '[NetSpades] logmsg' (1=yes, 0=no) +# Default is 1 +#GameTypeInLogs = 0 + +# Update Log Config +# Should the update log be human readable? (1=yes, 0=no) +# The update log can be either verbose (human readable) or not. If you +# plan on writing/using a script to read the updates, turn off verbose. +#VerboseUpdates = 1 +# How often to generate an update log entry? (in seconds) +#UpdateInterval = 600 + +############################################################################ +# Directory and File Options +############################################################################ + +[Directories] + +# Configuration directory +# This is where the server looks for game and room description files +ConfDir = /etc/ggzd + +# Data directory +# Where all server tables are stored if SQL is not used +DataDir = /var/lib/ggzd + +# Game Servers directory +# This is where the server can find the game server modules +GameDir = @LIBDIR@/ggzd + +[Files] + +# MOTD File +# File in ConfDir containing MOTD to be sent to clients. If the +# file doesn't exist, no message of the day will be sent. +# WebMOTD can be used in addition for clients which can display it. +#MOTD = ggzd.motd +#WebMOTD = http://... + +############################################################################ +# Game Options +############################################################################ + +[Games] + +# List of Games +# A list of all games to be included. If not present then the default is +# to add all games which can be found. +# GameList = ccheckers chess connectx escape geekgame ggzcards-bridge dots + +# List of Ignored Games +# If no GameList is specified, this entry can be used to specify a list +# of games which are to be skipped. +#IgnoredGames = tictactoe + +# List of Rooms +# A list of all rooms to be included. If not present then the default is +# to add all rooms which can be found. +#RoomList = ggzd_casual + +# List of Ignored Rooms +# If no RoomList is specified, this entry can be used to specify a list +# of rooms which are to be skipped. +#IgnoredRooms = ggzd_competitive + +############################################################################ +# Miscellaneous Options +############################################################################ + +[Miscellaneous] + +# Default ping frequency to determine the lag class (seconds) +# A PingFrequency of 0 means no pings are sent; default is 10 seconds +#PingFrequency = 10 + +# Default Lag Class Definitions +# Times are in msec +#LagClass1 = 500 +#LagClass2 = 1000 +#LagClass3 = 2000 +#LagClass4 = 5000 + +# Interval at which to send players room occupancy updates (seconds) +# A value of 0 means no updates are sent; default is 60 seconds +#RoomUpdateFrequency = 60 + +# Client hostname lookups +# Should the server do hostname lookups on the client's IP address? +# (1=yes, 0=no) Default is 0, even though the lookup is done in the +# client thread and doesn't pause the server itself. +#HostnameLookup = 1 + +# Load thresholds (Not Implemented) +# This is the load threshold where ggzd will start denying client +# connections and/or table launches. The default is not to use a load +# threshold +#maxloadclients = 2.5 +#maxloadtables = 2.5 + +# Load binary (Not Implemented) +# This is a binary that ggzd can execute to determine the servers +# load average. The second parameter is the word to use as the load +#loadbinary = /usr/bin/uptime, 10 + +# Load proc file (Not Implemented) +# If your system supports the /proc directory (eg: Linux), then this +# file will be queried for system load. The second paramter is the +# word to use as the load. This will be used in preference to loadbinary +# if both options are coded. +#loadfile = /proc/loadavg, 2 + +# Maximum clients (Not Implemented) +# This is the maximum number of active clients allowed at one time +# Default is no maximum +#maxclients = 1000 + +# Maximum tables (Not Implemented) +# This is the maximum number of active games before games cannot be launched +# Default is no maximum +#maxtables = 150 ================================================================ _______________________________________________ pld-cvs-commit mailing list [email protected] http://lists.pld-linux.org/mailman/listinfo/pld-cvs-commit
