Author: glen                         Date: Tue Oct 28 20:41:57 2008 GMT
Module: SOURCES                       Tag: HEAD
---- Log message:
- add jquery.tablednd 0.5

---- Files affected:
SOURCES:
   eventum-order.patch (1.10 -> 1.11) 

---- Diffs:

================================================================
Index: SOURCES/eventum-order.patch
diff -u SOURCES/eventum-order.patch:1.10 SOURCES/eventum-order.patch:1.11
--- SOURCES/eventum-order.patch:1.10    Tue Oct 28 21:31:46 2008
+++ SOURCES/eventum-order.patch Tue Oct 28 21:41:52 2008
@@ -904,6 +904,404 @@
 -{include file="footer.tpl.html"}
 +{include file="footer.tpl.html"}
 \ No newline at end of file
+Index: js/jquery/jquery.tablednd.js
+===================================================================
+--- ./js/jquery/jquery.tablednd.js     (revision 0)
++++ ./js/jquery/jquery.tablednd.js     (revision 0)
+@@ -0,0 +1,382 @@
++/**
++ * TableDnD plug-in for JQuery, allows you to drag and drop table rows
++ * You can set up various options to control how the system will work
++ * Copyright (c) Denis Howlett <[EMAIL PROTECTED]>
++ * Licensed like jQuery, see http://docs.jquery.com/License.
++ *
++ * Configuration options:
++ * 
++ * onDragStyle
++ *     This is the style that is assigned to the row during drag. There are 
limitations to the styles that can be
++ *     associated with a row (such as you can't assign a border--well you 
can, but it won't be
++ *     displayed). (So instead consider using onDragClass.) The CSS style to 
apply is specified as
++ *     a map (as used in the jQuery css(...) function).
++ * onDropStyle
++ *     This is the style that is assigned to the row when it is dropped. As 
for onDragStyle, there are limitations
++ *     to what you can do. Also this replaces the original style, so again 
consider using onDragClass which
++ *     is simply added and then removed on drop.
++ * onDragClass
++ *     This class is added for the duration of the drag and then removed when 
the row is dropped. It is more
++ *     flexible than using onDragStyle since it can be inherited by the row 
cells and other content. The default
++ *     is class is tDnD_whileDrag. So to use the default, simply customise 
this CSS class in your
++ *     stylesheet.
++ * onDrop
++ *     Pass a function that will be called when the row is dropped. The 
function takes 2 parameters: the table
++ *     and the row that was dropped. You can work out the new order of the 
rows by using
++ *     table.rows.
++ * onDragStart
++ *     Pass a function that will be called when the user starts dragging. The 
function takes 2 parameters: the
++ *     table and the row which the user has started to drag.
++ * onAllowDrop
++ *     Pass a function that will be called as a row is over another row. If 
the function returns true, allow 
++ *     dropping on that row, otherwise not. The function takes 2 parameters: 
the dragged row and the row under
++ *     the cursor. It returns a boolean: true allows the drop, false doesn't 
allow it.
++ * scrollAmount
++ *     This is the number of pixels to scroll if the user moves the mouse 
cursor to the top or bottom of the
++ *     window. The page should automatically scroll up or down as appropriate 
(tested in IE6, IE7, Safari, FF2,
++ *     FF3 beta
++ * dragHandle
++ *     This is the name of a class that you assign to one or more cells in 
each row that is draggable. If you
++ *     specify this class, then you are responsible for setting cursor: move 
in the CSS and only these cells
++ *     will have the drag behaviour. If you do not specify a dragHandle, then 
you get the old behaviour where
++ *     the whole row is draggable.
++ * 
++ * Other ways to control behaviour:
++ *
++ * Add class="nodrop" to any rows for which you don't want to allow dropping, 
and class="nodrag" to any rows
++ * that you don't want to be draggable.
++ *
++ * Inside the onDrop method you can also call $.tableDnD.serialize() this 
returns a string of the form
++ * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back 
to the server. The table must have
++ * an ID as must all the rows.
++ *
++ * Other methods:
++ *
++ * $("...").tableDnDUpdate() 
++ * Will update all the matching tables, that is it will reapply the mousedown 
method to the rows (or handle cells).
++ * This is useful if you have updated the table rows using Ajax and you want 
to make the table draggable again.
++ * The table maintains the original configuration (so you don't have to 
specify it again).
++ *
++ * $("...").tableDnDSerialize()
++ * Will serialize and return the serialized string as above, but for each of 
the matching tables--so it can be
++ * called from anywhere and isn't dependent on the currentTable being set up 
correctly before calling
++ *
++ * Known problems:
++ * - Auto-scoll has some problems with IE7  (it scrolls even when it 
shouldn't), work-around: set scrollAmount to 0
++ * 
++ * Version 0.2: 2008-02-20 First public version
++ * Version 0.3: 2008-02-07 Added onDragStart option
++ *                         Made the scroll amount configurable (default is 5 
as before)
++ * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to 
nodrag/nodrop classes
++ *                         Added onAllowDrop to control dropping
++ *                         Fixed a bug which meant that you couldn't set the 
scroll amount in both directions
++ *                         Added serialize method
++ * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class 
it doesn't make the whole row
++ *                         draggable
++ *                         Improved the serialize method to use a default 
(and settable) regular expression.
++ *                         Added tableDnDupate() and tableDnDSerialize() to 
be called when you are outside the table
++ */
++jQuery.tableDnD = {
++    /** Keep hold of the current table being dragged */
++    currentTable : null,
++    /** Keep hold of the current drag object if any */
++    dragObject: null,
++    /** The current mouse offset */
++    mouseOffset: null,
++    /** Remember the old value of Y so that we don't do too much processing */
++    oldY: 0,
++
++    /** Actually build the structure */
++    build: function(options) {
++        // Set up the defaults if any
++
++        this.each(function() {
++            // This is bound to each matching table, set up the defaults and 
override with user options
++            this.tableDnDConfig = jQuery.extend({
++                onDragStyle: null,
++                onDropStyle: null,
++                              // Add in the default class for whileDragging
++                              onDragClass: "tDnD_whileDrag",
++                onDrop: null,
++                onDragStart: null,
++                scrollAmount: 5,
++                              serializeRegexp: /[^\-]*$/, // The regular 
expression to use to trim row IDs
++                              serializeParamName: null, // If you want to 
specify another parameter name instead of the table ID
++                dragHandle: null // If you give the name of a class here, 
then only Cells with this class will be draggable
++            }, options || {});
++            // Now make the rows draggable
++            jQuery.tableDnD.makeDraggable(this);
++        });
++
++        // Now we need to capture the mouse up and mouse move event
++        // We can use bind so that we don't interfere with other event 
handlers
++        jQuery(document)
++            .bind('mousemove', jQuery.tableDnD.mousemove)
++            .bind('mouseup', jQuery.tableDnD.mouseup);
++
++        // Don't break the chain
++        return this;
++    },
++
++    /** This function makes all the rows on the table draggable apart from 
those marked as "NoDrag" */
++    makeDraggable: function(table) {
++        var config = table.tableDnDConfig;
++              if (table.tableDnDConfig.dragHandle) {
++                      // We only need to add the event to the specified cells
++                      var cells = 
jQuery("td."+table.tableDnDConfig.dragHandle, table);
++                      cells.each(function() {
++                              // The cell is bound to "this"
++                jQuery(this).mousedown(function(ev) {
++                    jQuery.tableDnD.dragObject = this.parentNode;
++                    jQuery.tableDnD.currentTable = table;
++                    jQuery.tableDnD.mouseOffset = 
jQuery.tableDnD.getMouseOffset(this, ev);
++                    if (config.onDragStart) {
++                        // Call the onDrop method if there is one
++                        config.onDragStart(table, this);
++                    }
++                    return false;
++                });
++                      })
++              } else {
++                      // For backwards compatibility, we add the event to the 
whole row
++              var rows = jQuery("tr", table); // get all the rows as a 
wrapped set
++              rows.each(function() {
++                              // Iterate through each row, the row is bound 
to "this"
++                              var row = jQuery(this);
++                              if (! row.hasClass("nodrag")) {
++                      row.mousedown(function(ev) {
++                          if (ev.target.tagName == "TD") {
++                              jQuery.tableDnD.dragObject = this;
++                              jQuery.tableDnD.currentTable = table;
++                              jQuery.tableDnD.mouseOffset = 
jQuery.tableDnD.getMouseOffset(this, ev);
++                              if (config.onDragStart) {
++                                  // Call the onDrop method if there is one
++                                  config.onDragStart(table, this);
++                              }
++                              return false;
++                          }
++                      }).css("cursor", "move"); // Store the tableDnD object
++                              }
++                      });
++              }
++      },
++
++      updateTables: function() {
++              this.each(function() {
++                      // this is now bound to each matching table
++                      if (this.tableDnDConfig) {
++                              jQuery.tableDnD.makeDraggable(this);
++                      }
++              })
++      },
++
++    /** Get the mouse coordinates from the event (allowing for browser 
differences) */
++    mouseCoords: function(ev){
++        if(ev.pageX || ev.pageY){
++            return {x:ev.pageX, y:ev.pageY};
++        }
++        return {
++            x:ev.clientX + document.body.scrollLeft - 
document.body.clientLeft,
++            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
++        };
++    },
++
++    /** Given a target element and a mouse event, get the mouse offset from 
that element.
++        To do this we need the element's position and the mouse position */
++    getMouseOffset: function(target, ev) {
++        ev = ev || window.event;
++
++        var docPos    = this.getPosition(target);
++        var mousePos  = this.mouseCoords(ev);
++        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
++    },
++
++    /** Get the position of an element by going up the DOM tree and adding up 
all the offsets */
++    getPosition: function(e){
++        var left = 0;
++        var top  = 0;
++        /** Safari fix -- thanks to Luis Chato for this! */
++        if (e.offsetHeight == 0) {
++            /** Safari 2 doesn't correctly grab the offsetTop of a table row
++            this is detailed here:
++            
http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
++            the solution is likewise noted there, grab the offset of a table 
cell in the row - the firstChild.
++            note that firefox will return a text node as a first child, so 
designing a more thorough
++            solution may need to take that into account, for now this seems 
to work in firefox, safari, ie */
++            e = e.firstChild; // a table cell
++        }
++
++        while (e.offsetParent){
++            left += e.offsetLeft;
++            top  += e.offsetTop;
++            e     = e.offsetParent;
++        }
++
++        left += e.offsetLeft;
++        top  += e.offsetTop;
++
++        return {x:left, y:top};
++    },
++
++    mousemove: function(ev) {
++        if (jQuery.tableDnD.dragObject == null) {
++            return;
++        }
++
++        var dragObj = jQuery(jQuery.tableDnD.dragObject);
++        var config = jQuery.tableDnD.currentTable.tableDnDConfig;
++        var mousePos = jQuery.tableDnD.mouseCoords(ev);
++        var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
++        //auto scroll the window
++          var yOffset = window.pageYOffset;
++              if (document.all) {
++              // Windows version
++              //yOffset=document.body.scrollTop;
++              if (typeof document.compatMode != 'undefined' &&
++                   document.compatMode != 'BackCompat') {
++                 yOffset = document.documentElement.scrollTop;
++              }
++              else if (typeof document.body != 'undefined') {
++                 yOffset=document.body.scrollTop;
++              }
++
++          }
++                  
++              if (mousePos.y-yOffset < config.scrollAmount) {
++              window.scrollBy(0, -config.scrollAmount);
++          } else {
++            var windowHeight = window.innerHeight ? window.innerHeight
++                    : document.documentElement.clientHeight ? 
document.documentElement.clientHeight : document.body.clientHeight;
++            if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
++                window.scrollBy(0, config.scrollAmount);
++            }
++        }
++
++
++        if (y != jQuery.tableDnD.oldY) {
++            // work out if we're going up or down...
++            var movingDown = y > jQuery.tableDnD.oldY;
++            // update the old value
++            jQuery.tableDnD.oldY = y;
++            // update the style to show we're dragging
++                      if (config.onDragClass) {
++                              dragObj.addClass(config.onDragClass);
++                      } else {
++                  dragObj.css(config.onDragStyle);
++                      }
++            // If we're over a row then move the dragged row to there so that 
the user sees the
++            // effect dynamically
++            var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
++            if (currentRow) {
++                // TODO worry about what happens when there are multiple 
TBODIES
++                if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
++                    
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, 
currentRow.nextSibling);
++                } else if (! movingDown && jQuery.tableDnD.dragObject != 
currentRow) {
++                    
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, 
currentRow);
++                }
++            }
++        }
++
++        return false;
++    },
++
++    /** We're only worried about the y position really, because we can only 
move rows up and down */
++    findDropTargetRow: function(draggedRow, y) {
++        var rows = jQuery.tableDnD.currentTable.rows;
++        for (var i=0; i<rows.length; i++) {
++            var row = rows[i];
++            var rowY    = this.getPosition(row).y;
++            var rowHeight = parseInt(row.offsetHeight)/2;
++            if (row.offsetHeight == 0) {
++                rowY = this.getPosition(row.firstChild).y;
++                rowHeight = parseInt(row.firstChild.offsetHeight)/2;
++            }
++            // Because we always have to insert before, we need to offset the 
height a bit
++            if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
++                // that's the row we're over
++                              // If it's the same as the current row, ignore 
it
++                              if (row == draggedRow) {return null;}
++                var config = jQuery.tableDnD.currentTable.tableDnDConfig;
++                if (config.onAllowDrop) {
++                    if (config.onAllowDrop(draggedRow, row)) {
++                        return row;
++                    } else {
++                        return null;
++                    }
++                } else {
++                                      // If a row has nodrop class, then 
don't allow dropping (inspired by John Tarr and Famic)
++                    var nodrop = jQuery(row).hasClass("nodrop");
++                    if (! nodrop) {
++                        return row;
++                    } else {
++                        return null;
++                    }
++                }
++                return row;
++            }
++        }
++        return null;
++    },
++
++    mouseup: function(e) {
++        if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
++            var droppedRow = jQuery.tableDnD.dragObject;
++            var config = jQuery.tableDnD.currentTable.tableDnDConfig;
++            // If we have a dragObject, then we need to release it,
++            // The row will already have been moved to the right place so we 
just reset stuff
++                      if (config.onDragClass) {
++                  jQuery(droppedRow).removeClass(config.onDragClass);
++                      } else {
++                  jQuery(droppedRow).css(config.onDropStyle);
++                      }
++            jQuery.tableDnD.dragObject   = null;
++            if (config.onDrop) {
++                // Call the onDrop method if there is one
++                config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
++            }
++            jQuery.tableDnD.currentTable = null; // let go of the table too
++        }
++    },
++
++    serialize: function() {
++        if (jQuery.tableDnD.currentTable) {
++            return 
jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
++        } else {
++            return "Error: No Table id set, you need to set an id on your 
table and every row";
++        }
++    },
++
++      serializeTable: function(table) {
++        var result = "";
++        var tableId = table.id;
++        var rows = table.rows;
++        for (var i=0; i<rows.length; i++) {
++            if (result.length > 0) result += "&";
++            var rowId = rows[i].id;
++            if (rowId && rowId && table.tableDnDConfig && 
table.tableDnDConfig.serializeRegexp) {
++                rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
++            }
++
++            result += tableId + '[]=' + rowId;
++        }
++        return result;
++      },
++
++      serializeTables: function() {
++        var result = "";
++        this.each(function() {
++                      // this is now bound to each matching table
++                      result += jQuery.tableDnD.serializeTable(this);
++              });
++        return result;
++    }
++
++}
++
++jQuery.fn.extend(
++      {
++              tableDnD : jQuery.tableDnD.build,
++              tableDnDUpdate : jQuery.tableDnD.updateTables,
++              tableDnDSerialize: jQuery.tableDnD.serializeTables
++      }
++);
+\ No newline at end of file
+--- eventum-r3765/templates/header.tpl.html~   2008-10-28 20:23:04.000000000 
+0200
++++ eventum-r3765/templates/header.tpl.html    2008-10-28 22:39:10.604728264 
+0200
+@@ -8,6 +8,7 @@
+ <script language="JavaScript" src="{$rel_url}js/jquery/jquery.js"></script>
+ <script language="JavaScript" src="{$rel_url}js/jquery/form.js"></script>
+ <script language="JavaScript" 
src="{$rel_url}js/jquery/ui.datepicker.js"></script>
++<script language="JavaScript" 
src="{$rel_url}js/jquery/jquery.tablednd.js"></script>
+ <link rel="stylesheet" href="{$rel_url}js/jquery/ui.datepicker.css">
+ <script language="JavaScript">
+ <!--
 --- /dev/null  2006-03-28 14:00:37.000000000 +0300
 +++ ./order_patch-patch.sql    2008-08-27 17:16:21.444016830 +0300
 @@ -0,0 +1,5 @@
================================================================

---- CVS-web:
    
http://cvs.pld-linux.org/cgi-bin/cvsweb.cgi/SOURCES/eventum-order.patch?r1=1.10&r2=1.11&f=u

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