Author: witekfl Date: Sun Aug 1 08:41:29 2010 GMT Module: packages Tag: HEAD ---- Log message: - new
---- Files affected: packages/libgme: libgme.spec (NONE -> 1.1) (NEW) ---- Diffs: ================================================================ Index: packages/libgme/libgme.spec diff -u /dev/null packages/libgme/libgme.spec:1.1 --- /dev/null Sun Aug 1 10:41:29 2010 +++ packages/libgme/libgme.spec Sun Aug 1 10:41:24 2010 @@ -0,0 +1,140 @@ +# $Revision$, $Date$ +Summary: Game Music Emulators +Name: libgme +Version: 0.5.5 +Release: 1 +License: LGPL v2.1+ +Group: Applications/Sound +Source0: http://game-music-emu.googlecode.com/files/game-music-emu-%{version}.tbz2 +# Source0-md5: 94459001a763fb76209a550a03b7949e +URL: http://code.google.com/p/game-music-emu/ +BuildRequires: cmake >= 2.6 +BuildRequires: libstdc++-devel +BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) + +%description +Game_Music_Emu is a collection of video game music file emulators that +support the following formats and systems: + +AY ZX Spectrum/Amstrad CPC +GBS Nintendo Game Boy +GYM Sega Genesis/Mega Drive +HES NEC TurboGrafx-16/PC Engine +KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) +NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) +SAP Atari systems using POKEY sound chip +SPC Super Nintendo/Super Famicom +VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro + +Features: +* Can be used in C and C++ code +* High emphasis has been placed on making the library very easy to use +* One set of common functions work with all emulators the same way +* Several code examples, including music player using SDL +* Portable code for use on any system with modern or older C++ compilers +* Adjustable output sample rate using quality band-limited resampling +* Uniform access to text information fields and track timing information +* End-of-track fading and automatic look ahead silence detection +* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM +* Tempo can be adjusted and individual voices can be muted while playing +* Can read music data from file, memory, or custom reader function/class +* Can access track information without having to load into full emulator +* M3U track listing support for multi-track formats +* Modular design allows elimination of unneeded emulators/features + +This library has been used in game music players for Windows, Linux on +several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable, +GP2X, and Nintendo DS. + +%package devel +Summary: libgme library - developemnt files +Summary(pl.UTF-8): Biblioteka libgme - pliki nagłówkowe +Group: Development/Libraries +Requires: %{name} = %{version}-%{release} + +%description devel +Game_Music_Emu is a collection of video game music file emulators that +support the following formats and systems: + +AY ZX Spectrum/Amstrad CPC +GBS Nintendo Game Boy +GYM Sega Genesis/Mega Drive +HES NEC TurboGrafx-16/PC Engine +KSS MSX Home Computer/other Z80 systems (doesn't support FM sound) +NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound) +SAP Atari systems using POKEY sound chip +SPC Super Nintendo/Super Famicom +VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro + +Features: +* Can be used in C and C++ code +* High emphasis has been placed on making the library very easy to use +* One set of common functions work with all emulators the same way +* Several code examples, including music player using SDL +* Portable code for use on any system with modern or older C++ compilers +* Adjustable output sample rate using quality band-limited resampling +* Uniform access to text information fields and track timing information +* End-of-track fading and automatic look ahead silence detection +* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM +* Tempo can be adjusted and individual voices can be muted while playing +* Can read music data from file, memory, or custom reader function/class +* Can access track information without having to load into full emulator +* M3U track listing support for multi-track formats +* Modular design allows elimination of unneeded emulators/features + +This library has been used in game music players for Windows, Linux on +several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable, +GP2X, and Nintendo DS. + +The libgme-devel package contains the header files and documentation +needed to develop applications with libgme. + +%description devel -l pl.UTF-8 +Pakiet libgme-devel zawiera pliki nagłówkowe i dokumentację potrzebne +do kompilowania aplikacji korzystających z libgme. + +%prep +%setup -q -n game-music-emu-%{version} + +%build +%cmake \ + -DCMAKE_INSTALL_PREFIX=%{_prefix} \ + -DLIB_INSTALL_DIR=%{_libdir} \ +%if "%{_lib}" == "lib64" + -DLIB_SUFFIX=64 \ +%endif + . +%{__make} + +%install +rm -rf $RPM_BUILD_ROOT + +%{__make} install \ + DESTDIR=$RPM_BUILD_ROOT + +%clean +rm -rf $RPM_BUILD_ROOT + +%post -p /sbin/ldconfig +%postun -p /sbin/ldconfig + +%files +%defattr(644,root,root,755) +%doc changes.txt design.txt gme.txt readme.txt +%attr(755,root,root) %{_libdir}/libgme.so.0.5.3 +%ghost %attr(755,root,root) %{_libdir}/libgme.so.0 + +%files devel +%defattr(644,root,root,755) +%{_includedir}/gme +%{_libdir}/libgme.so + +%define date %(echo `LC_ALL="C" date +"%a %b %d %Y"`) +%changelog +* %{date} PLD Team <[email protected]> +All persons listed below can be reached at <cvs_login>@pld-linux.org + +$Log$ +Revision 1.1 2010/08/01 08:41:24 witekfl +- new + ================================================================ _______________________________________________ pld-cvs-commit mailing list [email protected] http://lists.pld-linux.org/mailman/listinfo/pld-cvs-commit
