Author: qboosh                       Date: Sun Apr 29 08:01:21 2007 GMT
Module: SOURCES                       Tag: HEAD
---- Log message:
- use PKGLIBDIR/PKGDATADIR for game files

---- Files affected:
SOURCES:
   quake2-gamedir.patch (NONE -> 1.1)  (NEW)

---- Diffs:

================================================================
Index: SOURCES/quake2-gamedir.patch
diff -u /dev/null SOURCES/quake2-gamedir.patch:1.1
--- /dev/null   Sun Apr 29 10:01:21 2007
+++ SOURCES/quake2-gamedir.patch        Sun Apr 29 10:01:16 2007
@@ -0,0 +1,24 @@
+--- quake2-3.21/qcommon/files.c.orig   2001-12-22 16:32:26.000000000 +0100
++++ quake2-3.21/qcommon/files.c        2007-04-29 09:32:23.324864189 +0200
+@@ -633,7 +633,9 @@
+               Cvar_FullSet ("gamedir", dir, CVAR_SERVERINFO|CVAR_NOSET);
+               if (fs_cddir->string[0])
+                       FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) 
);
+-              FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) );
++              /*FS_AddGameDirectory (va("%s/%s", fs_basedir->string, dir) );*/
++              FS_AddGameDirectory (va(PKGLIBDIR"/%s", dir) );
++              FS_AddGameDirectory (va(PKGDATADIR"/%s", dir) );
+       }
+ }
+ 
+@@ -865,7 +867,9 @@
+       //
+       // start up with baseq2 by default
+       //
+-      FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
++      /*FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );*/
++      FS_AddGameDirectory (PKGLIBDIR"/"BASEDIRNAME);
++      FS_AddGameDirectory (PKGDATADIR"/"BASEDIRNAME);
+ 
+       // any set gamedirs will be freed up to here
+       fs_base_searchpaths = fs_searchpaths;
================================================================
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