Użytkownik Jacek 'jackass' Brzozowski napisał: > ja na mój gust to powinno się dać: > # $Revision $, $Date: $ > bo to co dałeś to revision template.spec > ok - poprawione
# $Revision: $, $Date: $ Summary: 3D realtime strategy on a future Earth Summary(pl): Gra RTS, której akcja toczy siê w przysz³o¶ci Name: warzone2100 Version: 2.0.4 Release: 1 License: GPL Group: X11/Applications/Games Source0: http://download.gna.org/warzone/releases/2.0/%{name}-%{version}.tar.bz2 # Source0-md5: 84e92061d9a00405994ab7496d03a610 URL: http://wz.rootzilla.de/site/ BuildRequires: SDL-devel >= 1.1.4 BuildRequires: SDL_net BuildRequires: autoconf BuildRequires: automake BuildRequires: flex BuildRequires: physfs-devel BuildRoot: %{tmpdir}/%{name}-%{version}-root-%(id -u -n) %description Warzone 2100 is a real-time strategy game. Although comparable to Earth 2150 in many significant respects, it does contain aspects that are unique. These include various radar technologies and a greater focus on artillery and counter-battery technologies. %description -l pl Warzone 2100 jest gr± strategiczn± czasu rzeczywistego. Chocia¿ gra bardzo przypomina grê Earth 2150, to jednak zosta³o do niej wprowadzoncyh kilka ciekawych pomys³ów. S± to miêdzy innymi rozmaite technologie radarowe oraz wiêksze skupienie siê na technologjach artyleryjskich oraz obronie przeciw lotniczej. %prep %setup -q %build %{__aclocal} %{__autoconf} %{__autoheader} %{__automake} %configure %{__make} %install rm -rf $RPM_BUILD_ROOT %{__make} install \ DESTDIR=$RPM_BUILD_ROOT %clean rm -rf $RPM_BUILD_ROOT %files %defattr(644,root,root,755) %doc AUTHORS ChangeLog README TODO %attr(755,root,root) %{_bindir}/* %{_datadir}/%{name}/* %define date %(echo `LC_ALL="C" date +"%a %b %d %Y"`) %changelog * %{date} PLD Team <[EMAIL PROTECTED]> All persons listed below can be reached at <cvs_login>@pld-linux.org $Log: warzone2100.spec,v $
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